コード例 #1
0
        /// <summary>
        /// The run function for the connection listener thread.
        /// </summary>
        private void ConnectionListenerThreadRun()
        {
            while (_childThreadsRunning)
            {
                try
                {
                    var incomingTcpClient = _connectionListener.AcceptTcpClient();
                    var ipEndPoint = (IPEndPoint)incomingTcpClient.Client.RemoteEndPoint;
                    var incomingNodeProperties = new NodeProperties(ipEndPoint.Address.MapToIPv4(), ipEndPoint.Port);
                    _logger.Write("Connection received from " + incomingNodeProperties, LogLevels.Info);

                    lock (_receivingLockObject)
                    {
                        _receivingConnections[incomingNodeProperties] = new NetworkConnection
                        {
                            Client = incomingTcpClient,
                            LastPingReceived = DateTime.UtcNow
                        };
                    }
                }
                catch (Exception)
                {
                    // Assuming the error was because we are stopping accepting connections or it
                    // was a connection error in which case it can be retried.
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Gets a network connection to the specified node, creating the connection if need be.
        /// </summary>
        /// <param name="connectTo">The node to connect to.</param>
        /// <returns>
        /// The network connection associated with that node, or null if it could not be created.
        /// </returns>
        protected async Task<NetworkConnection> GetUnapprovedNetworkConnection(NodeProperties connectTo)
        {
            bool reconnect;
            lock (_sendingLockObject)
            {
                reconnect = !_sendingConnections.ContainsKey(connectTo);

                if (reconnect)
                {
                    _sendingConnections[connectTo] = null;
                }
            }

            if (reconnect)
            {
                TcpClient client = null;
                try
                {
                    _logger.Write("Attempting connection to " + connectTo, LogLevels.Info);
                    client = new TcpClient();
                    client.NoDelay = true;
                    await client.ConnectAsync(connectTo.IpAddress, connectTo.Port).ConfigureAwait(false);
                    NetworkConnection connection = new NetworkConnection
                    {
                        Client = client,
                        LastPingReceived = DateTime.UtcNow
                    };
                    lock (_sendingLockObject)
                    {
                        _sendingConnections[connectTo] = connection;
                    }

                    _logger.Write("Connection to " + connectTo + " successful", LogLevels.Info);
                    return connection;
                }
                catch
                {
                    _logger.Write("Connection to " + connectTo + " failed", LogLevels.Warning);
                    if (client != null)
                    {
                        client.Close();
                    }

                    lock (_sendingLockObject)
                    {
                        NodeDisconnected(connectTo);
                    }

                    return null;
                }
            }

            bool waiting;
            lock (_sendingLockObject)
            {
                waiting = _sendingConnections[connectTo] == null;
            }

            while (waiting)
            {
                await Task.Delay(1).ConfigureAwait(false);
                lock (_sendingLockObject)
                {
                    waiting = _sendingConnections.ContainsKey(connectTo) && _sendingConnections[connectTo] == null;
                }
            }

            lock (_sendingLockObject)
            {
                return !_sendingConnections.ContainsKey(connectTo) ? null : _sendingConnections[connectTo];
            }
        }