コード例 #1
0
        public static void PlayerFiringMightyWindCommandReceived(int fromClient, Packet packet)
        {
            int        direction      = packet.ReadInt();
            Vector3Int cellPredicted  = packet.ReadVector3Int();
            int        sequenceNumber = packet.ReadInt();

            FireMightyWindCommand fireMightyWindCommand = new FireMightyWindCommand(sequenceNumber, direction, cellPredicted);

            Server.clients[fromClient].serverMasterController.AccumulateFiringMightyWindRequestToBePlayedOnServerFromClient(fireMightyWindCommand);
        }
コード例 #2
0
 public static void FireMightyWind(FireMightyWindCommand fireMightyWindCommand)
 {
     using (Packet packet = new Packet((int)ClientPackets.playerFiringMightyWindCommand))
     {
         packet.Write(fireMightyWindCommand.direction);
         packet.Write(fireMightyWindCommand.cellPredicted);
         packet.Write(fireMightyWindCommand.sequenceNoForFiringMightyWindCommand);
         SendTCPData(packet);
     }
 }
コード例 #3
0
        public override void ProcessEventsInputs(bool[] inputs, bool[] previousInputs)
        {
            if (!isInFlyingState)
            {
                if (itemToCast != null && itemToCast.castableItemType == EnumData.CastItemTypes.ClientProjectiles)
                {
                    if (itemToCast.itemCount > 0 && inputs[(int)EnumData.HeliemisInputs.UseItem])
                    {
                        SpawnClientProjectiles();
                    }
                    else if (itemToCast.itemCount <= 0 || (!inputs[(int)EnumData.HeliemisInputs.UseItem] && previousInputs[(int)EnumData.HeliemisInputs.UseItem] != inputs[(int)EnumData.HeliemisInputs.UseItem]))
                    {
                        ResetClientProjectilesVars();
                    }
                }
            }

            if (!MultiplayerManager.instance.isServer && hasAuthority())
            {
                if (completedMotionToMovePoint)
                {
                    if (isInFlyingState)
                    {
                        if (inputs[(int)EnumData.HeliemisInputs.LandPlayer] && previousInputs[(int)EnumData.HeliemisInputs.LandPlayer] != inputs[(int)EnumData.HeliemisInputs.LandPlayer])
                        {
                            if (isInFlyingState)
                            {
                                //land here
                                flyingTickCountTemp = 0;

                                LandPlayerCommand landPlayerCommand = new LandPlayerCommand(GetLocalSequenceNo());
                                ClientSend.LandPlayer(landPlayerCommand);
                            }
                        }
                    }
                    else
                    {
                        if (inputs[(int)EnumData.HeliemisInputs.RespawnPlayer] && previousInputs[(int)EnumData.HeliemisInputs.RespawnPlayer] != inputs[(int)EnumData.HeliemisInputs.RespawnPlayer])
                        {
                            Vector3Int cellToCheckFor = GridManager.instance.grid.WorldToCell(actorTransform.position);
                            if (IsPlayerSpawnable(cellToCheckFor))
                            {
                                //Respawn player command
                                RespawnPlayerCommand respawnPlayerCommand = new RespawnPlayerCommand(GetLocalSequenceNo());
                                ClientSend.RespawnPlayer(respawnPlayerCommand);
                            }
                            else
                            {
                                Debug.LogError("Invalid location to spawn player");
                            }
                        }
                        else if (inputs[(int)EnumData.HeliemisInputs.PlaceTornado] && previousInputs[(int)EnumData.HeliemisInputs.PlaceTornado] != inputs[(int)EnumData.HeliemisInputs.PlaceTornado])
                        {
                            Vector3Int cellToCheck = GridManager.instance.grid.WorldToCell(actorTransform.position + GridManager.instance.GetFacingDirectionOffsetVector3(Facing));
                            if (!GridManager.instance.IsCellBlockedForUnitMotionAtPos(cellToCheck))
                            {
                                PlaceTornadoCommand placeTornoadoCommand = new PlaceTornadoCommand(GetLocalSequenceNo(), (int)Facing);
                                ClientSend.PlaceTornadoCommand(placeTornoadoCommand);
                            }
                        }
                        else if (itemToCast != null && itemToCast.itemCount > 0 && itemToCast.castableItemType == EnumData.CastItemTypes.SpawnnableItems)
                        {
                            if (inputs[(int)EnumData.HeliemisInputs.UseItem] && previousInputs[(int)EnumData.HeliemisInputs.UseItem] != inputs[(int)EnumData.HeliemisInputs.UseItem])
                            {
                                SpawnItem();
                            }
                        }
                    }
                }
                bubbleShieldAttackReady = !waitingActionForBubbleShieldItemMove.Perform();

                if (!isInFlyingState)
                {
                    if (inputs[(int)EnumData.HeliemisInputs.ShootMightyWind] && previousInputs[(int)EnumData.HeliemisInputs.ShootMightyWind] != inputs[(int)EnumData.HeliemisInputs.ShootMightyWind])
                    {
                        if (IsHeroAbleToFireProjectiles())
                        {
                            FireMightyWindCommand fireMightyWindCommand = new FireMightyWindCommand(GetLocalSequenceNo(), (int)Facing, GridManager.instance.grid.WorldToCell(actorTransform.position));
                            ClientSend.FireMightyWind(fireMightyWindCommand);
                            isFiringServerProjectiles = true;
                            onCompletedMotionToPoint  = () => { isFiringServerProjectiles = false; onCompletedMotionToPoint = null; };
                        }
                    }
                    else if (itemToCast != null && itemToCast.itemCount > 0 && itemToCast.castableItemType == EnumData.CastItemTypes.ServerProjectiles)
                    {
                        if (inputs[(int)EnumData.HeliemisInputs.UseItem] && previousInputs[(int)EnumData.HeliemisInputs.UseItem] != inputs[(int)EnumData.HeliemisInputs.UseItem])
                        {
                            SpawnServerProjectiles();
                        }
                    }
                }
            }
        }