コード例 #1
0
    /// <summary>
    /// Allocate the DirectX resources needed for rendering this GUIImage.
    /// </summary>
    public override void AllocResources()
    {
      //used for debugging leaks, comment in when needed-.
      /*_debugAllocResourcesCalled = true;
      _debugCachedTextureFileName = _textureFileNameTag;
      _debugCaller = ""; //  System.Environment.StackTrace.ToString();
      */
      try
      {
        if (GUIGraphicsContext.DX9Device == null )
        {
          return;
        }

        if (GUIGraphicsContext.DX9Device.Disposed)
        {
          return;
        }

        if (string.IsNullOrEmpty(_textureFileNameTag))
        {
          return;
        }

        if (_registeredForEvent == false && _containsProperty)
        {
          GUIPropertyManager.OnPropertyChanged -= GUIPropertyManager_OnPropertyChanged;
          GUIPropertyManager.OnPropertyChanged += GUIPropertyManager_OnPropertyChanged;
          _registeredForEvent = true;
        }
        _propertyChanged = false;

        // reset animation
        BeginAnimation();
        _listTextures = null;

        if (_blendableFileName != "" &&
            GUITextureManager.GetPackedTexture(_blendableFileName, out _blendabletexUoff, out _blendabletexVoff,
                                               out _blendabletexUmax, out _blendabletexVmax, out _blendableTexWidth, out _blendableTexHeight,
                                               out _blendableTexture, out _packedBlendableTextureNo))
        {
          _reCalculate = true;
        }

        // get the filename of the texture
        string fileName = _textureFileNameTag;
        if (_containsProperty)
        {
          fileName = _cachedTextureFileName = GUIPropertyManager.Parse(fileName);
        }

        if (logtextures)
        {
          Log.Debug("GUIImage:AllocResources:{0} {1}", fileName, _debugGuid);
          Log.Debug("stacktrace: {0} ", _debugCaller);
        }

        if (GUITextureManager.GetPackedTexture(fileName, out _texUoff, out _texVoff, out _texUmax, out _texVmax,
                                               out _textureWidth, out _textureHeight,
                                               out _packedTexture, out _packedTextureNo))
        {
          _reCalculate = true;
          _packedTexture.Disposing -= OnPackedTexturesDisposedEvent;
          _packedTexture.Disposing += OnPackedTexturesDisposedEvent;
          return;
        }

        // load the texture
        int frameCount;
        if (fileName.StartsWith("["))
        {
          if (_memoryImageWidth != 0 && _memoryImageHeight != 0)
          {
            var bitmap = new Bitmap(_memoryImageWidth, _memoryImageHeight, PixelFormat.Format32bppArgb);
            Image memoryImage = bitmap;
            frameCount = GUITextureManager.LoadFromMemoryEx(memoryImage, fileName, m_dwColorKey, out _memoryImageTexture);
          }
          else
          {
            frameCount = GUITextureManager.LoadFromMemoryEx(_memoryImage, fileName, m_dwColorKey, out _memoryImageTexture);
          }
        }
        else
        {
          frameCount = GUITextureManager.Load(fileName, m_dwColorKey, m_iRenderWidth, _textureHeight, _shouldCache);
        }

        if (frameCount == 0)
        {
          return; // unable to load texture
        }
        
        // get each frame of the texture
        int iStartCopy = 0;
        CachedTexture.Frame[] saveList = null;
        if (_listTextures == null)
        {
          _listTextures = new CachedTexture.Frame[frameCount];
        }
        else
        {
          int newLength = _listTextures.Length + frameCount;
          iStartCopy    = _listTextures.Length;
          var newList   = new CachedTexture.Frame[newLength];
          saveList      = new CachedTexture.Frame[_listTextures.Length];
          _listTextures.CopyTo(saveList, 0);
          _listTextures.CopyTo(newList, 0);
          _listTextures = new CachedTexture.Frame[newLength];
          newList.CopyTo(_listTextures, 0);
        }
        for (int i = 0; i < frameCount; i++)
        {
          _listTextures[i + iStartCopy] = GUITextureManager.GetTexture(fileName, i, out _textureWidth, out _textureHeight);
          if (_listTextures[i + iStartCopy] != null)
          {
            _listTextures[i + iStartCopy].Disposed += OnListTexturesDisposedEvent;
          }
          else
          {
            Log.Debug("GUIImage.AllocResources -> Filename={0} i={1} FrameCount={2}", fileName, i, frameCount);
            if (saveList != null)
            {
              _listTextures = new CachedTexture.Frame[saveList.Length];
              saveList.CopyTo(_listTextures, 0);
            }
            else
            {
              UnsubscribeAndReleaseListTextures();
            }
            _currentFrameNumber = 0;
            break;
          }
        }
        
        // Set state to render the image
        _reCalculate = true;
        base.AllocResources();
      }
      catch (Exception e)
      {
        Log.Error(e);
      }
      finally
      {
        _allocated = true;
      }
    }
コード例 #2
0
        public static int Load(string fileNameOrg, long lColorKey, int iMaxWidth, int iMaxHeight, bool persistent)
        {
            string fileName = GetFileName(fileNameOrg);
            string cacheKey = fileName.ToLowerInvariant();

            if (String.IsNullOrEmpty(fileName))
            {
                return(0);
            }

            CachedTexture cached;

            if (_cacheTextures.TryGetValue(cacheKey, out cached))
            {
                return(cached.Frames);
            }

            string extension = Path.GetExtension(fileName).ToLowerInvariant();

            if (extension == ".gif")
            {
                Image theImage = null;
                try
                {
                    try
                    {
                        theImage = ImageFast.FromFile(fileName);
                    }
                    catch (FileNotFoundException)
                    {
                        Log.Warn("TextureManager: texture: {0} does not exist", fileName);
                        return(0);
                    }
                    catch (Exception)
                    {
                        Log.Warn("TextureManager: Fast loading texture {0} failed using safer fallback", fileName);
                        theImage = Image.FromFile(fileName);
                    }
                    if (theImage != null)
                    {
                        CachedTexture newCache = new CachedTexture();

                        newCache.Name = fileName;
                        FrameDimension oDimension = new FrameDimension(theImage.FrameDimensionsList[0]);
                        newCache.Frames = theImage.GetFrameCount(oDimension);
                        int[] frameDelay = new int[newCache.Frames];
                        for (int num2 = 0; (num2 < newCache.Frames); ++num2)
                        {
                            frameDelay[num2] = 0;
                        }

                        // Getting Frame duration of an animated Gif image
                        try
                        {
                            int          num1  = 20736;
                            PropertyItem item1 = theImage.GetPropertyItem(num1);
                            if (item1 != null)
                            {
                                byte[] buffer1 = item1.Value;
                                for (int num2 = 0; (num2 < newCache.Frames); ++num2)
                                {
                                    frameDelay[num2] = (((buffer1[(num2 * 4)] + (256 * buffer1[((num2 * 4) + 1)])) +
                                                         (65536 * buffer1[((num2 * 4) + 2)])) + (16777216 * buffer1[((num2 * 4) + 3)]));
                                }
                            }
                        }
                        catch (Exception) { }

                        for (int i = 0; i < newCache.Frames; ++i)
                        {
                            theImage.SelectActiveFrame(oDimension, i);

                            //load gif into texture
                            using (MemoryStream stream = new MemoryStream())
                            {
                                theImage.Save(stream, ImageFormat.Png);
                                ImageInformation info2 = new ImageInformation();
                                stream.Flush();
                                stream.Seek(0, SeekOrigin.Begin);
                                Texture texture = TextureLoader.FromStream(
                                    GUIGraphicsContext.DX9Device,
                                    stream,
                                    0, 0, //width/height
                                    1,    //mipslevels
                                    0,    //Usage.Dynamic,
                                    Format.A8R8G8B8,
                                    GUIGraphicsContext.GetTexturePoolType(),
                                    Filter.None,
                                    Filter.None,
                                    (int)lColorKey,
                                    ref info2);
                                newCache.Width  = info2.Width;
                                newCache.Height = info2.Height;
                                newCache[i]     = new CachedTexture.Frame(fileName, texture, (frameDelay[i] / 5) * 50);
                            }
                        }

                        theImage.SafeDispose();
                        theImage           = null;
                        newCache.Disposed += new EventHandler(cachedTexture_Disposed);
                        if (persistent && !_persistentTextures.ContainsKey(cacheKey))
                        {
                            _persistentTextures[cacheKey] = true;
                        }

                        _cacheTextures[cacheKey] = newCache;

                        //Log.Info("  TextureManager:added:" + fileName + " total:" + _cache.Count + " mem left:" + GUIGraphicsContext.DX9Device.AvailableTextureMemory.ToString());
                        return(newCache.Frames);
                    }
                }
                catch (Exception ex)
                {
                    Log.Error("TextureManager: exception loading texture {0} - {1}", fileName, ex.Message);
                }
                return(0);
            }

            try
            {
                int width, height;

                if (MediaPortal.Util.Utils.FileExistsInCache(fileName))
                {
                    Texture dxtexture = LoadGraphic(fileName, lColorKey, iMaxWidth, iMaxHeight, out width, out height);
                    if (dxtexture != null)
                    {
                        CachedTexture newCache = new CachedTexture();
                        newCache.Name    = fileName;
                        newCache.Frames  = 1;
                        newCache.Width   = width;
                        newCache.Height  = height;
                        newCache.texture = new CachedTexture.Frame(fileName, dxtexture, 0);
                        //Log.Info("  texturemanager:added:" + fileName + " total:" + _cache.Count + " mem left:" + GUIGraphicsContext.DX9Device.AvailableTextureMemory.ToString());
                        newCache.Disposed += new EventHandler(cachedTexture_Disposed);
                        if (persistent && !_persistentTextures.ContainsKey(cacheKey))
                        {
                            _persistentTextures[cacheKey] = true;
                        }

                        _cacheTextures[cacheKey] = newCache;
                        return(1);
                    }
                }
            }
            catch (Exception)
            {
                return(0);
            }
            return(0);
        }
コード例 #3
0
    public static int Load(string fileNameOrg, long lColorKey, int iMaxWidth, int iMaxHeight, bool persistent)
    {
      string fileName = GetFileName(fileNameOrg);
      string cacheKey = fileName.ToLower();
      if (String.IsNullOrEmpty(fileName))
      {
        return 0;
      }

      CachedTexture cached;
      if (_cacheTextures.TryGetValue(cacheKey, out cached))
      {
        return cached.Frames;
      }

      string extension = Path.GetExtension(fileName).ToLower();
      if (extension == ".gif")
      {
        Image theImage = null;
        try
        {
          try
          {
            theImage = ImageFast.FromFile(fileName);
          }
          catch (FileNotFoundException)
          {
            Log.Warn("TextureManager: texture: {0} does not exist", fileName);
            return 0;
          }
          catch (Exception)
          {
            Log.Warn("TextureManager: Fast loading texture {0} failed using safer fallback", fileName);
            theImage = Image.FromFile(fileName);
          }
          if (theImage != null)
          {
            CachedTexture newCache = new CachedTexture();

            newCache.Name = fileName;
            FrameDimension oDimension = new FrameDimension(theImage.FrameDimensionsList[0]);
            newCache.Frames = theImage.GetFrameCount(oDimension);
            int[] frameDelay = new int[newCache.Frames];
            for (int num2 = 0; (num2 < newCache.Frames); ++num2)
            {
              frameDelay[num2] = 0;
            }

            // Getting Frame duration of an animated Gif image            
            try
            {
              int num1 = 20736;
              PropertyItem item1 = theImage.GetPropertyItem(num1);
              if (item1 != null)
              {
                byte[] buffer1 = item1.Value;
                for (int num2 = 0; (num2 < newCache.Frames); ++num2)
                {
                  frameDelay[num2] = (((buffer1[(num2 * 4)] + (256 * buffer1[((num2 * 4) + 1)])) +
                                       (65536 * buffer1[((num2 * 4) + 2)])) + (16777216 * buffer1[((num2 * 4) + 3)]));
                }
              }
            }
            catch (Exception) {}

            for (int i = 0; i < newCache.Frames; ++i)
            {
              theImage.SelectActiveFrame(oDimension, i);

              //load gif into texture
              using (MemoryStream stream = new MemoryStream())
              {
                theImage.Save(stream, ImageFormat.Png);
                ImageInformation info2 = new ImageInformation();
                stream.Flush();
                stream.Seek(0, SeekOrigin.Begin);
                Texture texture = TextureLoader.FromStream(
                  GUIGraphicsContext.DX9Device,
                  stream,
                  0, 0, //width/height
                  1, //mipslevels
                  0, //Usage.Dynamic,
                  Format.A8R8G8B8,
                  GUIGraphicsContext.GetTexturePoolType(),
                  Filter.None,
                  Filter.None,
                  (int)lColorKey,
                  ref info2);
                newCache.Width = info2.Width;
                newCache.Height = info2.Height;
                newCache[i] = new CachedTexture.Frame(fileName, texture, (frameDelay[i] / 5) * 50);
              }
            }

            theImage.SafeDispose();
            theImage = null;
            newCache.Disposed += new EventHandler(cachedTexture_Disposed);
            if (persistent && !_persistentTextures.ContainsKey(cacheKey))
            {
              _persistentTextures[cacheKey] = true;
            }

            _cacheTextures[cacheKey] = newCache;

            //Log.Info("  TextureManager:added:" + fileName + " total:" + _cache.Count + " mem left:" + GUIGraphicsContext.DX9Device.AvailableTextureMemory.ToString());
            return newCache.Frames;
          }
        }
        catch (Exception ex)
        {
          Log.Error("TextureManager: exception loading texture {0} - {1}", fileName, ex.Message);
        }
        return 0;
      }

      try
      {
        int width, height;
        Texture dxtexture = LoadGraphic(fileName, lColorKey, iMaxWidth, iMaxHeight, out width, out height);
        if (dxtexture != null)
        {
          CachedTexture newCache = new CachedTexture();
          newCache.Name = fileName;
          newCache.Frames = 1;
          newCache.Width = width;
          newCache.Height = height;
          newCache.texture = new CachedTexture.Frame(fileName, dxtexture, 0);
          //Log.Info("  texturemanager:added:" + fileName + " total:" + _cache.Count + " mem left:" + GUIGraphicsContext.DX9Device.AvailableTextureMemory.ToString());
          newCache.Disposed += new EventHandler(cachedTexture_Disposed);
          if (persistent && !_persistentTextures.ContainsKey(cacheKey))
          {
            _persistentTextures[cacheKey] = true;
          }

          _cacheTextures[cacheKey] = newCache;
          return 1;
        }
      }
      catch (Exception)
      {
        return 0;
      }
      return 0;
    }