public void Fitting(Segment seg) { var m = GetMeshInfo(seg); if (m == null) { return; } SkeletonFitting.Fitting(m, an); }
static void Deform(List <SegmentMeshInfo> meshes, SkeletonAnnotation an, List <ConnectPair> pairs) { if (meshes == null || meshes.Count <= 0) { return; } if (meshes.Count == 1) { SkeletonFitting.Fitting(meshes[0], an); return; } float delta = 0; for (int i = 0; i < 5; i++) { delta = AdjustScale(meshes, an, pairs); if (delta <= 1e-4) { break; } foreach (var m in meshes) { SkeletonFitting.Fitting(m, an); } } foreach (var m in meshes) { SkeletonFitting.Fitting(m, an); } // AdjustRotation(meshes, an, pairs); AdjustPosition(meshes, an, pairs); ExpandSegments(meshes, an, pairs); }