コード例 #1
0
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Main Menu")
        {
            // get save game
            saveGameData = new GameData();

            // Create our menu entries.

            if (saveGameData.saveGameData.currentlevel < GameConstants.LEVELS &&
                saveGameData.saveGameData.currentlevel > 1)
                playGameMenuEntry = new MenuEntry("Continue Game");
            else if(saveGameData.saveGameData.currentlevel == 1)
                playGameMenuEntry = new MenuEntry("Play Game");
            MenuEntry LevelSelectMenuEntry = new MenuEntry("Level Select");
            MenuEntry optionsMenuEntry = new MenuEntry("Options");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            LevelSelectMenuEntry.Selected += LevelSelectMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(LevelSelectMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
コード例 #2
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public GameOverScreen(GameData.LevelData levelData )
            : base("Game Over")
        {
            // Create our menu entries.
            retryLevelEntry = new MenuEntry("Retry Level");
            mainMenuEntry = new MenuEntry("Main Menu");

            // Hook up menu event handlers.
            mainMenuEntry.Selected += mainMenuEntrySelected;
            retryLevelEntry.Selected += retryLevelEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(retryLevelEntry);
            MenuEntries.Add(mainMenuEntry);

            this.levelData = levelData;
        }
コード例 #3
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen(int currentLevelNum)
            : base("Paused")
        {
            this.currentLevelNum = currentLevelNum;
            // Create our menu entries.
            MenuEntry retryGameMenuEntry = new MenuEntry("Retry");
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit to main menu");

            // Hook up menu event handlers.
            retryGameMenuEntry.Selected += RetryGameMenuEntrySelected;
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);

            MenuEntries.Add(retryGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
コード例 #4
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            soundMenuEntry = new MenuEntry(string.Empty);
            musicMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry back = new MenuEntry("Main Menu");

            // Hook up menu event handlers.
            soundMenuEntry.Selected += soundMenuEntrySelected;
            musicMenuEntry.Selected += musicMenuEntrySelected;
            back.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(soundMenuEntry);
            MenuEntries.Add(musicMenuEntry);
            MenuEntries.Add(back);
        }