private void LoadTemplates() { // Blank out our list this.cbClassTemplates.Items.Clear(); this.cbClassTemplates.SelectedItem = null; // Scan the known templates foreach (ClassificationTemplateInfo tem in ClassificationTemplateLoader.GetTemplates()) { this.cbClassTemplates.Items.Add(tem); // Special code to help determine the correct default templates to use if (tem.name.ToLower() == "default") { // Always set default to be the default because it is the desired default this.stifleTemplateChangeHandler = true; this.cbClassTemplates.SelectedItem = tem; this.currentTemplate = tem; this.stifleTemplateChangeHandler = false; } // Special code to use the library template as a default if (tem.name.ToLower() == "library") { // Check if we are still missing a default? if (this.currentTemplate == null) { // Only set the library as default if we haven't already found 'default' this.stifleTemplateChangeHandler = true; this.cbClassTemplates.SelectedItem = tem; this.currentTemplate = tem; this.stifleTemplateChangeHandler = false; } } } }
private void FillAssetTreeWithTemplate(bool warn) { ClassificationTemplateInfo template = this.cbClassTemplates.SelectedItem as ClassificationTemplateInfo; if (template != null) { if (warn && Utils.ShowMessageBoxConfirmation("Are you sure you want to change the template?\nIf you proceed, all placed assets will need to be re-added.", "Confirm Template Change") != MOGPromptResult.Yes) { this.stifleTemplateChangeHandler = true; this.cbClassTemplates.SelectedItem = this.currentTemplate; this.stifleTemplateChangeHandler = false; return; } this.tvAssets.DeleteAllAssets(); this.tvAssets.LoadDefaultConfigurationsFromFiles(template.path); this.currentTemplate = template; } }