public PmxIKChild(PmxBone bone, Vector3 min, Vector3 max) { ChildBone = bone; Limit = min != Vector3.Zero || max != Vector3.Zero; AngleMin = min; AngleMax = max; }
public PmxIK(PmxBone bone, PmxBoneData data) { IKBone = bone; Depth = data.Depth; LimitAngle = data.AngleLimit; }