/// <summary> /// </summary> /// <param name="other"></param> /// <returns></returns> public bool Equals(Vector1 <T> other) { return(x.Equals(other.x)); }
/// <summary> /// </summary> /// <param name="other"></param> /// <returns></returns> public Vector1 <T> RespectivelyDivide(Vector1 <T> other) { return(this / other); }
/// <summary> /// </summary> /// <param name="other"></param> /// <returns></returns> public Vector1 <T> RespectivelyMultiply(Vector1 <T> other) { return(this * other); }
/// <summary> /// </summary> /// <param name="other"></param> /// <returns></returns> public T Dot(Vector1 <T> other) { return((this * other).x); }
/// <summary> /// </summary> /// <param name="other"></param> /// <returns></returns> public Vector1 <T> Subtract(Vector1 <T> other) { return(this - other); }
/// <summary> /// </summary> /// <param name="other"></param> /// <returns></returns> public Vector1 <T> Add(Vector1 <T> other) { return(this + other); }