/// <summary> /// 处理进入下一个活动的操作 /// </summary> /// <param name="nextActivity"></param> internal static void EnterActivity(SysTaskActivity nextActivity, DateTime now) { nextActivity.StartTime = now; if (nextActivity.CanMoveTo()) { nextActivity.Status = SysTaskActivityStatus.Running; } else { nextActivity.Status = SysTaskActivityStatus.Pending; } foreach (SysTaskProcess branch in nextActivity.Branches) { if (branch.Activities.Count == 0) { branch.Status = SysTaskProcessStatus.Completed; } else if (branch.Activities.Count > 0) { ExecuteSysTaskActivityTask.SendTask(branch.Activities[0]); } } SysTaskProcessRuntime.ProcessContext.AffectedActivities.AddOrReplace(nextActivity); }
/// <summary> /// 如果能够流转,自动流转到下一个活动 /// </summary> /// <param name="activity"></param> private static void AutoMoveToNextActivity(SysTaskActivity activity) { if (activity.CanMoveTo()) { SysTaskActivity nextActivity = activity.Process.MoveToNextActivity(); SysTaskProcessRuntime.Persist(); if (activity.Process.Status == SysTaskProcessStatus.Running) { ExecuteSysTaskActivityTask.SendTask(nextActivity); } } else { //对于第一个活动就带子流程的场景,其状态是NotRunning且有可能被阻塞不能流转,需要通过此操作启动子流程的Task if (activity.Status == SysTaskActivityStatus.NotRunning) { SysTaskProcess.EnterActivity(activity, SNTPClient.AdjustedTime); } } }