void OnQuit(UserInfo user, string reason) { // Old bot was disconnected, try to reclaim it if (user.Nick == nick) { connection.Sender.Nick(nick); } nicks.OnLeft(user); if (user.Nick == nick) { return; } Logger.Log(LogType.RelayActivity, user.Nick + " left IRC"); MessageInGame(user.Nick, "&I(IRC) " + user.Nick + " left"); }
void OnQuit(string user, string reason) { string nick = Connection.ExtractNick(user); // Old bot was disconnected, try to reclaim it if (nick == botNick) { conn.SendNick(botNick); } nicks.OnLeft(nick); if (nick == botNick) { return; } Logger.Log(LogType.RelayActivity, nick + " left IRC"); MessageInGame(nick, "&I(IRC) " + nick + " left"); }