public static LTextureRegion[][] Split(LTexture texture, int tileWidth, int tileHeight) { LTextureRegion region = new LTextureRegion(texture); return(region.Split(tileWidth, tileHeight)); }
public static LTextureRegion[][] Split(LTexture texture, int tileWidth, int tileHeight) { LTextureRegion region = new LTextureRegion(texture); return region.Split(tileWidth, tileHeight); }