コード例 #1
0
ファイル: GunControl.cs プロジェクト: baojiangtao/CrazySlug
    public void OnSwapGunBegin(BaseActor baseActor)
    {
        if (Global.Instance.battle.BattleUI.GetComponent<BattleUI>().Center.GetComponent<Button_Center>().fireControl.isPress)
                return;
        if (_eESwapGunState != ESwapGunState.END)
            return;

        if (_eESwapBulletState != ESwapBulletState.END)
            return;

        this.baseActor = baseActor;
        _eESwapGunState = ESwapGunState.DOWN;

        iTween.StopByName(baseActor.info.m_GunList[baseActor.info.useGunIndex].info.obj, "Swap_gun_down");
        iTween.StopByName(baseActor.info.m_GunList[baseActor.info.useGunIndex].info.obj, "Swap_gun_up");

        Hashtable hashtable = new Hashtable();
        hashtable.Add("name", "Swap_gun_down");
        hashtable.Add("time", 0.275f);
        hashtable.Add("x", 30.0f);
        hashtable.Add("islocal", true);
        hashtable.Add("oncomplete", "OnSwapGunModel");
        hashtable.Add("oncompletetarget", gameObject);
        iTween.RotateTo(gameObject, hashtable);

        //发消息
        LoginMsg.C2S_Actor_Animation msg = new LoginMsg.C2S_Actor_Animation();
        msg.animatiom = "SwapGun";
        msg.roomNum = baseActor.info.roomID;
        baseActor.info.sendAnimationNum++;
        msg.num = baseActor.info.sendAnimationNum;

        LoginServerManager.Instance.Server.SendMessage(baseActor.info.guid, ICmdNum.CmdNum.CS_Actor_Animation, msg, LoginServerManager.Instance.sendTime.interval_3, LoginServerManager.Instance.sendTime.count_3);
        
        //动画
        baseActor.info.obj.GetComponent<AnimationControl>().SwapGun();        
    }
コード例 #2
0
ファイル: GunControl.cs プロジェクト: baojiangtao/CrazySlug
    //
    public void OnSwapBulletBegin(BaseActor baseActor)
    {
        if (_eESwapGunState != ESwapGunState.END)
            return;

        if (_eESwapBulletState != ESwapBulletState.END)
            return;

        this.baseActor = baseActor;

        _eESwapBulletState = ESwapBulletState.UP;

        Global.Instance.battle.BattleUI.GetComponent<BattleUI>().CrossFireReturn();

        Hashtable hashtable = new Hashtable();
        hashtable.Add("name", "Swap_bullet_up");
        hashtable.Add("time", 0.25f);
        hashtable.Add("x", 30.0f);
        hashtable.Add("islocal", true);
        hashtable.Add("oncomplete", "OnSwapBulletModel");
        hashtable.Add("oncompletetarget", gameObject);
        iTween.RotateTo(gameObject, hashtable);

        //发消息
        LoginMsg.C2S_Actor_Animation msg = new LoginMsg.C2S_Actor_Animation();
        msg.animatiom = "SwapBullet";
        msg.roomNum = baseActor.info.roomID;
        baseActor.info.sendAnimationNum++;
        msg.num = baseActor.info.sendAnimationNum;

        LoginServerManager.Instance.Server.SendMessage(baseActor.info.guid, ICmdNum.CmdNum.CS_Actor_Animation, msg, LoginServerManager.Instance.sendTime.interval_3, LoginServerManager.Instance.sendTime.count_3);

        //动画
        baseActor.info.obj.GetComponent<AnimationControl>().SwapBullet();
        
    }