public static void CheckAndDistributeCollisions() { _Version++; for (int i = ActivatedNodes.PeakCount - 1; i >= 0; i--) { if (ActivatedNodes.arrayAllocation [i]) { PartitionNode node = ActivatedNodes [i]; node.Distribute(); } } }
public static void CheckAndDistributeCollisions() { count = 0; _Version++; for (int i = ActivatedNodes.PeakCount - 1; i >= 0; i--) { if (ActivatedNodes.arrayAllocation [i]) { PartitionNode node = ActivatedNodes [i]; node.Distribute(); } } //Debug.Log (count + " pairs checked"); }