public override void Update() { base.Update(); if (IsActive) { elapsedTime += Game.DeltaTime; RigidBody.SetYVelocity((float)Math.Cos(elapsedTime * 5) * 500); if (X + Width / 2 <= 0) { IsActive = false; } } }
public void Input() { if (IsActive) { shootCounter -= Game.DeltaTime; if (Game.NumJoysticks > 0) { Vector2 axis = Game.Window.JoystickAxisLeft(joystickIndex); RigidBody.Velocity = axis * horizontalSpeed; if (shootCounter <= 0 && Game.Window.JoystickA(joystickIndex)) { Shoot(); shootCounter = shootDelay; } if (Game.Window.JoystickY(joystickIndex)) { if (!isZPressed) { ChangeBullets(); isZPressed = true; } } else if (isZPressed) { isZPressed = false; } } else { if (Game.Window.GetKey(KeyCode.Right)) { RigidBody.SetXVelocity(horizontalSpeed); } else if (Game.Window.GetKey(KeyCode.Left)) { RigidBody.SetXVelocity(-horizontalSpeed); } else { RigidBody.SetXVelocity(0); } if (Game.Window.GetKey(KeyCode.Up)) { RigidBody.SetYVelocity(-horizontalSpeed); } else if (Game.Window.GetKey(KeyCode.Down)) { RigidBody.SetYVelocity(horizontalSpeed); } else { RigidBody.SetYVelocity(0); } if (shootCounter <= 0) { if (Game.Window.GetKey(KeyCode.Space)) { Shoot(); shootCounter = shootDelay; } else if (Game.Window.GetKey(KeyCode.Z)) { if (!isZPressed) { ChangeBullets(); isZPressed = true; } } else if (isZPressed) { isZPressed = false; } } } } }
public override void Update() { base.Update(); time += Game.DeltaTime; RigidBody.SetYVelocity((float)Math.Sin(time * 20) * 250); }