public Doom(ref Vector3 PositionVector, float Radius, ref Aesthetics.Material Material) { SetPosition(ref PositionVector); SetRadius(ref Radius); InitTransform(); SetMaterial(ref Material); }
public Surface(ref Vector3 v3, ref float mySize, ref Aesthetics.Material mater, bool flip) { SetPosition(ref v3); SetCubeSize(ref mySize); InitTransform(flip); //SetColour(ref col); SetMaterial(ref mater); }
public Ball(ref Vector3 PositionVector, float Radius, ref float Density, ref Aesthetics.Material Material) { SetPosition(ref PositionVector); SetRadius(ref Radius); SetDensity(ref Density); InitTransform(); //SetColour(ref Colour); SetMaterial(ref Material); vOldPosition = vPosition; }
public Cylinder(ref Vector3 v3, ref float rad, ref float len, ref Vector3 rot, ref Aesthetics.Material mater) { SetPosition(ref v3); SetRadius(ref rad); SetLength(ref len); Orient(ref rot); InitTransform(); //SetColour(ref col); SetMaterial(ref mater); }
public void SetMaterial(ref Aesthetics.Material mater) { this.material = mater; }