private void LoadTileEditor() { if (tileset.Tilesets_tiles[Layer] == null) { return; } switch (Layer) { case 2: // layer 3 if (TileEditor == null) { TileEditor = new TileEditor(new Function(TileUpdate), this.tileset.Tilesets_tiles[Layer][mouseDownTile], tileset.GraphicsL3, paletteSet, 0x10); TileEditor.FormClosing += new FormClosingEventHandler(editor_FormClosing); } else { TileEditor.Reload(new Function(TileUpdate), this.tileset.Tilesets_tiles[Layer][mouseDownTile], tileset.GraphicsL3, paletteSet, 0x10); } break; default: if (TileEditor == null) { TileEditor = new TileEditor(new Function(TileUpdate), this.tileset.Tilesets_tiles[Layer][mouseDownTile], tileset.Graphics, paletteSet, 0x20); TileEditor.FormClosing += new FormClosingEventHandler(editor_FormClosing); } else { TileEditor.Reload(new Function(TileUpdate), this.tileset.Tilesets_tiles[Layer][mouseDownTile], tileset.Graphics, paletteSet, 0x20); } break; } }
private void LoadTileEditor() { if (tileEditor == null) { tileEditor = new TileEditor(new Function(TileUpdate), tileset.Tileset_tiles[mouseDownTile], graphics, fontPalette, 0x20); tileEditor.FormClosing += new FormClosingEventHandler(editor_FormClosing); } else { tileEditor.Reload(new Function(TileUpdate), tileset.Tileset_tiles[mouseDownTile], graphics, fontPalette, 0x20); } }
private void LoadTileEditor() { if (tileEditor == null) { tileEditor = new TileEditor(new Function(TileUpdate), this.tileset.Tileset_tiles[mouseDownTile], tileset.Graphics, paletteSets[battlefield.PaletteSet], 0x20); tileEditor.FormClosing += new FormClosingEventHandler(editor_FormClosing); } else { tileEditor.Reload(new Function(TileUpdate), this.tileset.Tileset_tiles[mouseDownTile], tileset.Graphics, paletteSets[battlefield.PaletteSet], 0x20); } }
// editors public void LoadTileEditor() { if (tileEditor == null) { tileEditor = new TileEditor(new Function(TileUpdate), tileset.Tileset[mouseDownTile], tileset.Graphics, animation.PaletteSet, animation.Codec == 1 ? (byte)0x10 : (byte)0x20); tileEditor.FormClosing += new FormClosingEventHandler(editor_FormClosing); } else { tileEditor.Reload(new Function(TileUpdate), this.tileset.Tileset[mouseDownTile], tileset.Graphics, animation.PaletteSet, animation.Codec == 1 ? (byte)0x10 : (byte)0x20); } }