public virtual void Update(GameTime gameTime) { float elapsedSeconds = (float)gameTime.ElapsedGameTime.TotalSeconds; float elapsedMilliseconds = (float)gameTime.ElapsedGameTime.Milliseconds; position += elapsedMilliseconds * velocity; Vector2 p = new Vector2(MathHelper.Clamp(position.X, width / 2, Game1.WINDOW_WIDTH - width / 2), MathHelper.Clamp(position.Y, height / 2, Game1.WINDOW_HEIGHT - height / 2)); position = p; List <Player> tile = GridManager.GridTile(position); if (gridTile != tile) { gridTile.Remove(this); tile.Add(this); gridTile = tile; } if (!moving) { playerAnimation.Stop(); } else { playerAnimation.Play(); } if (health <= 0) { isAlive = false; gridTile.Remove(this); } playerAnimation.UpdateFrame(elapsedSeconds); }
public void Update(GameTime gameTime) { if (effectAnimation.Frame == effectAnimation.framecount - 1) { isAlive = false; return; } float elapsedSeconds = (float)gameTime.ElapsedGameTime.TotalSeconds; effectAnimation.UpdateFrame(elapsedSeconds); }