public virtual void PlayAttack(HougekiModel model, int nCurrentShellingCnt, bool isNextAttack, bool isSkipAttack, Action callback) { if (model == null) { Dlg.Call(ref callback); } BattleTaskManager.GetTorpedoHpGauges().Hide(); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); this.hougekiModel = model; this._actOnFinished = callback; this._isNextAttack = isNextAttack; this._isSkipAttack = isSkipAttack; this.SetDirectionSubjects(this.hougekiModel); this._nCurrentAttackCnt = nCurrentShellingCnt; BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleField battleField = BattleTaskManager.GetBattleField(); battleField.ResetFleetAnchorPosition(); this.CorFleetAnchorDifPosition(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.SetVerticalSplitCameras(false); BattleShips battleShips2 = BattleTaskManager.GetBattleShips(); battleShips2.SetBollboardTarget(true, battleCameras.fieldCameras.get_Item(0).get_transform()); battleShips2.SetBollboardTarget(false, battleCameras.fieldCameras.get_Item(1).get_transform()); battleShips2.SetTorpedoSalvoWakeAngle(false); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; UITexture component = cutInEffectCamera.get_transform().FindChild("TorpedoLine/OverlayLine").GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(0); battleFieldCamera.clearFlags = 1; battleFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers(); battleFieldCamera.eyePosition = this.CalcAttackerCamStartPos; battleCameras.SwitchMainCamera(FleetType.Friend); BattleFieldCamera battleFieldCamera2 = battleCameras.fieldCameras.get_Item(1); battleFieldCamera2.eyePosition = new Vector3(0f, 4f, 0f); battleFieldCamera2.eyeRotation = Quaternion.get_identity(); battleFieldCamera2.fieldOfView = 30f; this.SetFieldCamera(true, this.CalcCamPos(true, false), this._listBattleShips.get_Item(0).spPointOfGaze); this.SetDimCamera(true, battleFieldCamera.get_transform()); this.subjectShipLayerFmAnD = Generics.Layers.FocusDim; this.subjectStandingPosFmAnD = StandingPositionType.Advance; BattleTaskManager.GetPrefabFile().circleHPGauge.get_transform().localScaleZero(); this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitAttackerFocus), new StatementMachine.StatementMachineUpdate(this.UpdateAttackerFocus)); }
public virtual void PlayAttack(HougekiModel model, int nCurrentShellingCnt, bool isNextAttack, bool isSkipAttack, Action callback) { if (model == null) { Dlg.Call(ref callback); } BattleTaskManager.GetTorpedoHpGauges().Hide(); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); hougekiModel = model; _actOnFinished = callback; _isNextAttack = isNextAttack; _isSkipAttack = isSkipAttack; SetDirectionSubjects(hougekiModel); _nCurrentAttackCnt = nCurrentShellingCnt; BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleField battleField = BattleTaskManager.GetBattleField(); battleField.ResetFleetAnchorPosition(); CorFleetAnchorDifPosition(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.SetVerticalSplitCameras(isSplit: false); BattleShips battleShips2 = BattleTaskManager.GetBattleShips(); battleShips2.SetBollboardTarget(isFriend: true, battleCameras.fieldCameras[0].transform); battleShips2.SetBollboardTarget(isFriend: false, battleCameras.fieldCameras[1].transform); battleShips2.SetTorpedoSalvoWakeAngle(isSet: false); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[0]; battleFieldCamera.clearFlags = CameraClearFlags.Skybox; battleFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers(); battleFieldCamera.eyePosition = CalcAttackerCamStartPos; battleCameras.SwitchMainCamera(FleetType.Friend); BattleFieldCamera battleFieldCamera2 = battleCameras.fieldCameras[1]; battleFieldCamera2.eyePosition = new Vector3(0f, 4f, 0f); battleFieldCamera2.eyeRotation = Quaternion.identity; battleFieldCamera2.fieldOfView = 30f; SetFieldCamera(isAttacker: true, CalcCamPos(isAttacker: true, isPointOfGaze: false), _listBattleShips[0].spPointOfGaze); SetDimCamera(isAttacker: true, battleFieldCamera.transform); subjectShipLayerFmAnD = Generics.Layers.FocusDim; subjectStandingPosFmAnD = StandingPositionType.Advance; BattleTaskManager.GetPrefabFile().circleHPGauge.transform.localScaleZero(); _clsState.AddState(InitAttackerFocus, UpdateAttackerFocus); }
private bool InitWithdrawalSelection(object data) { _prodWithdrawalDecisionSelection.Play(delegate { BattleTaskManager.GetPrefabFile().DisposeProdCommandBuffer(); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); BattleField battleField = BattleTaskManager.GetBattleField(); battleField.ResetFleetAnchorPosition(); battleField.enemySeaLevel.SetActive(isActive: true); battleField.ReqTimeZone(KCV.Battle.Utils.TimeZone.Night, BattleTaskManager.GetSkyType()); battleField.AlterWaveDirection(FleetType.Friend, FleetType.Friend); battleField.AlterWaveDirection(FleetType.Enemy, FleetType.Enemy); BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.RadarDeployment(isDeploy: false); battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Normal); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.InitEnemyFieldCameraDefault(); battleCameras.SetVerticalSplitCameras(isSplit: false); if (!battleCameras.isSplit) { battleCameras.SetSplitCameras(isSplit: true); } battleCameras.ResetFieldCamSettings(FleetType.Friend); battleCameras.ResetFieldCamSettings(FleetType.Enemy); battleCameras.fieldDimCameraEnabled(isEnabled: false); BattleFieldCamera battleFieldCamera = BattleTaskManager.GetBattleCameras().fieldCameras[0]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix); battleFieldCamera.SetFixCamera(_dicSplitCameraPos[FleetType.Friend], _dicSplitCameraRot[FleetType.Friend]); battleFieldCamera.cullingMask = battleCameras.GetDefaultLayers(); battleFieldCamera = BattleTaskManager.GetBattleCameras().fieldCameras[1]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix); battleFieldCamera.SetFixCamera(_dicSplitCameraPos[FleetType.Enemy], _dicSplitCameraRot[FleetType.Enemy]); battleFieldCamera.cullingMask = battleCameras.GetEnemyCamSplitLayers(); BattleShips battleShips2 = BattleTaskManager.GetBattleShips(); battleShips2.SetBollboardTarget(isFriend: true, battleCameras.fieldCameras[0].transform); battleShips2.SetBollboardTarget(isFriend: false, battleCameras.fieldCameras[1].transform); battleShips2.SetTorpedoSalvoWakeAngle(isSet: false); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.isCulling = false; UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } BattleTaskManager.GetTorpedoHpGauges().SetDestroy(); }, OnDecideWithdrawalButton); return(false); }