private void HogButton_Click(object sender, EventArgs e) { if (GameScreen.coinScore >= 500) { GameScreen.coinScore -= 500; GameScreen.mechs["superJump"] = true; hogButton.Enabled = false; hogButton.Visible = false; hogPriceLabel.Visible = false; GameScreen.xmlSave(); } }
private void AirBoiButton_Click(object sender, EventArgs e) { if (GameScreen.coinScore >= 200) { GameScreen.coinScore -= 200; GameScreen.upgrades["jumpBoost"] = true; airBoiButton.Enabled = false; airBoiButton.Visible = false; airBoiPriceLabel.Visible = false; GameScreen.xmlSave(); } }
private void GravitySuitButton_Click(object sender, EventArgs e) { if (GameScreen.coinScore >= 500) { GameScreen.coinScore -= 500; GameScreen.mechs["gravity"] = true; gravitySuitButton.Enabled = false; gravitySuitButton.Visible = false; gravSuitPriceLabel.Visible = false; GameScreen.xmlSave(); } }
private void TeleporterButton_Click(object sender, EventArgs e) { if (GameScreen.coinScore >= 500) { GameScreen.coinScore -= 500; GameScreen.mechs["teleporter"] = true; teleporterButton.Enabled = false; teleporterButton.Visible = false; teleportPriceLabel.Visible = false; GameScreen.xmlSave(); } }
private void JammerBoiButton_Click(object sender, EventArgs e) { if (GameScreen.coinScore >= 500) { GameScreen.coinScore -= 500; GameScreen.upgrades["jammer"] = true; jammerBoiButton.Enabled = false; jammerBoiButton.Visible = false; jamerPriceLabel.Visible = false; GameScreen.xmlSave(); } }
private void XRayBoiButton_Click(object sender, EventArgs e) { if (GameScreen.coinScore >= 400) { GameScreen.coinScore -= 400; GameScreen.upgrades["xray"] = true; xRayBoiButton.Enabled = false; xRayBoiButton.Visible = false; xRayPriceLabel.Visible = false; GameScreen.xmlSave(); } }
private void GravityBoiButton_Click(object sender, EventArgs e) { if (GameScreen.coinScore >= 300) { GameScreen.coinScore -= 300; GameScreen.upgrades["ironBoi"] = true; gravityBoiButton.Enabled = false; gravityBoiButton.Visible = false; gravBoiPriceLabel.Visible = false; GameScreen.xmlSave(); } }