public DWriteRenderingMode GetRecommendedRenderingMode( float size, float pixelsPerDip, DWriteMeasuringMode measuringMode, DWriteRenderingParams renderingParams) { DWriteRenderingMode renderingMode; this.handle.GetRecommendedRenderingMode( size, pixelsPerDip, measuringMode, renderingParams == null ? null : (IDWriteRenderingParams)renderingParams.Handle, out renderingMode); return(renderingMode); }
public DWriteRenderingMode GetRecommendedRenderingMode( float size, float pixelsPerDip, DWriteMeasuringMode measuringMode, DWriteRenderingParams renderingParams) { DWriteRenderingMode renderingMode; this.handle.GetRecommendedRenderingMode( size, pixelsPerDip, measuringMode, renderingParams == null ? null : (IDWriteRenderingParams)renderingParams.Handle, out renderingMode); return renderingMode; }
public D2D1DrawingStateBlock CreateDrawingStateBlock(DWriteRenderingParams textRenderingParams) { ID2D1DrawingStateBlock drawingStateBlock; this.factory.CreateDrawingStateBlock(IntPtr.Zero, textRenderingParams == null ? null : (IDWriteRenderingParams)textRenderingParams.Handle, out drawingStateBlock); return new D2D1DrawingStateBlock(drawingStateBlock); }
public D2D1DrawingStateBlock CreateDrawingStateBlock(D2D1DrawingStateDescription drawingStateDescription, DWriteRenderingParams textRenderingParams) { ID2D1DrawingStateBlock drawingStateBlock; GCHandle drawingStateDescriptionHandle = GCHandle.Alloc(drawingStateDescription, GCHandleType.Pinned); try { this.factory.CreateDrawingStateBlock(drawingStateDescriptionHandle.AddrOfPinnedObject(), textRenderingParams == null ? null : (IDWriteRenderingParams)textRenderingParams.Handle, out drawingStateBlock); } finally { drawingStateDescriptionHandle.Free(); } return new D2D1DrawingStateBlock(drawingStateBlock); }
public void SetTextRenderingParams(DWriteRenderingParams textRenderingParams) { this.GetHandle<ID2D1RenderTarget>().SetTextRenderingParams(textRenderingParams == null ? null : (IDWriteRenderingParams)textRenderingParams.Handle); }