/// <summary> /// Calls the Move methode /// </summary> public override void Update(GameTime gTime) { float div = sprite.Position.Y - maxheight; touchedGround = !InGame.map.CheckDownWards(this); if(touchedGround && isFalling) { InGame.SpawnParticles(sprite.Position + new Vector2f((sprite.Texture.Size.X * sprite.Scale.X) /2, sprite.Texture.Size.Y*sprite.Scale.Y)); } if (touchedGround && !isJumping) maxheight = sprite.Position.Y; if(!isJumping && InGame.map.CheckDownWards(this)) { sprite.Position += new Vector2f(0, (div + 3f) / 200); } if (isJumping) { sprite.Position -= new Vector2f(0, (div + 3f) / 200); if (Math.Abs(div) < 1f) { isJumping = false; } } movementSpeed = baseMovementSpeed * gTime.Ellapsed.Milliseconds; KeyboardInput(); Move(); isFalling = !touchedGround && !isJumping; }
public void Update(GameTime t) { if (LifeTime < 0) IsAlive = false; S.Position += D * Speed * (1 + t.Ellapsed.Milliseconds); LifeTime -= (1 + (float)t.Ellapsed.TotalMilliseconds); }
public Game() { uint x = 85; win = new RenderWindow(new VideoMode(16*x, 9*x), "Intro2D-04-Beispiel-Player-Enemy"); WindowSize = win.Size; win.Closed += (sender, e) => { ((RenderWindow)sender).Close(); }; gTime = new GameTime(); }
public EGameState Update(GameTime t) { if (Keyboard.IsKeyPressed(Keyboard.Key.Escape)) return EGameState.None; for(int i = 0; i<(int)Keyboard.Key.KeyCount; ++i) { if (Keyboard.IsKeyPressed((Keyboard.Key)i)) { return EGameState.InGame; } } return EGameState.TitleScreen; }
public void Initialize() { gTime = new GameTime(); BackgroundMusic = new Sound(new SoundBuffer("Sound/asia_1.ogg")); BackgroundMusic.Loop = true; BackgroundMusic.Volume = 30; BackgroundMusic.Play(); pHandler = new List<ParticleHandler>(); JumpSound = new Sound(new SoundBuffer("Sound/jumpSound.wav")); JumpSound.Volume = 100; map = new Map(new System.Drawing.Bitmap("Pictures/Map.bmp")); Player = new Player(new Vector2f(map.TileSize + 30, map.TileSize + 30)); enemy1 = new Enemy("Pictures/EnemyGreen.png", new Vector2f(800, 100), "Pictures/EnemyGreenMove.png"); enemy2 = new Enemy("Pictures/EnemyRed.png", new Vector2f(100, 600), "Pictures/EnemyGreenMove.png"); Camera = new View(new FloatRect(0, 0, 1200, 1000)); }
public void Update(GameTime t) { if (SpawnTime < 0 && Particles.Count <= 0) IsAlive = false; if (SpawnTime > 0) Particles.Add(new Particle(Pos, new Vector2f(2 * (float)R.NextDouble() - 1, 2 * (float)R.NextDouble() - 1), new CircleShape(1), Color.Black, (float)R.NextDouble() * 4, (float)R.NextDouble() / 4, R.Next(200))); for (int i = 0; i < Particles.Count; ++i) { if (!Particles[i].IsAlive) { Particles.RemoveAt(i); i--; continue; } Particles[i].Update(t); } SpawnTime -= 1 + (float)t.Ellapsed.TotalMilliseconds; }
public EGameState Update(GameTime t) { gTime.Update(); Player.Update(gTime); enemy1.Update(gTime); enemy2.Update(gTime); Camera.Move(VectorToMoveView()); for(int i = 0; i<pHandler.Count; ++i) { if (!pHandler[i].IsAlive) { pHandler.RemoveAt(i); i--; continue; } pHandler[i].Update(t); } if (Keyboard.IsKeyPressed(Keyboard.Key.Escape)) return EGameState.None; return EGameState.InGame; }
/// <summary> /// abstract Methode, must be implemented by all subclasses which are not abstract /// <para>shall Update this instance by calling all needed Methods</para> /// </summary> public abstract void Update(GameTime gTime);