SetIsHost() private method

private SetIsHost ( ) : void
return void
コード例 #1
0
ファイル: LidgrenSession.Client.cs プロジェクト: rc183/igf
        private void RetrieveRemotePlayersFromServer()
        {
            int remotePlayers = _incomingMessage.ReadVariableInt32();

            for (int i = 0; i < remotePlayers; i++)
            {
                var uniqueId    = _incomingMessage.ReadString();
                var displayName = _incomingMessage.ReadString();
                var isHost      = _incomingMessage.ReadBoolean();
                var isOnServer  = _incomingMessage.ReadBoolean();

                var player = new LidgrenIdentifiedPlayer(uniqueId)
                {
                    DisplayName = displayName,
                };
                if (isHost)
                {
                    player.SetIsHost();
                }

                _remotePlayers.Add(player);
                _allPlayers.Add(player);

                if (isOnServer)
                {
                    _remotePlayerIpEndPoints.Add(player, LidgrenSessionManager.Client.ServerConnection.RemoteEndpoint);
                }
                else
                {
                    _remotePlayerIpEndPoints.Add(player, _incomingMessage.ReadIPEndpoint());
                }

                OnPlayerJoined(player);
            }
        }
コード例 #2
0
        private void RetrieveRemotePlayersFromServer()
        {
            int remotePlayers = _incomingMessage.ReadVariableInt32();
            for (int i = 0; i < remotePlayers; i++)
            {
                var uniqueId = _incomingMessage.ReadString();
                var displayName = _incomingMessage.ReadString();
                var isHost = _incomingMessage.ReadBoolean();
                var isOnServer = _incomingMessage.ReadBoolean();

                var player = new LidgrenIdentifiedPlayer(uniqueId)
                                 {
                                     DisplayName = displayName,
                                 };
                if (isHost)
                    player.SetIsHost();



                if (!LidgrenSessionManager.CurrentSession.IsHost)
                {
                    _remotePlayers.Add(player);
                    _allPlayers.Add(player);

                    if (isOnServer)
                        _remotePlayerIpEndPoints.Add(player, LidgrenSessionManager.Client.ServerConnection.RemoteEndPoint);
                    else
                        _remotePlayerIpEndPoints.Add(player, _incomingMessage.ReadIPEndPoint());
                }

                OnPlayerJoined(player);
            }
        }