private void RetrieveRemotePlayersFromServer() { int remotePlayers = _incomingMessage.ReadVariableInt32(); for (int i = 0; i < remotePlayers; i++) { var uniqueId = _incomingMessage.ReadString(); var displayName = _incomingMessage.ReadString(); var isHost = _incomingMessage.ReadBoolean(); var isOnServer = _incomingMessage.ReadBoolean(); var player = new LidgrenIdentifiedPlayer(uniqueId) { DisplayName = displayName, }; if (isHost) { player.SetIsHost(); } _remotePlayers.Add(player); _allPlayers.Add(player); if (isOnServer) { _remotePlayerIpEndPoints.Add(player, LidgrenSessionManager.Client.ServerConnection.RemoteEndpoint); } else { _remotePlayerIpEndPoints.Add(player, _incomingMessage.ReadIPEndpoint()); } OnPlayerJoined(player); } }
private void RetrieveRemotePlayersFromServer() { int remotePlayers = _incomingMessage.ReadVariableInt32(); for (int i = 0; i < remotePlayers; i++) { var uniqueId = _incomingMessage.ReadString(); var displayName = _incomingMessage.ReadString(); var isHost = _incomingMessage.ReadBoolean(); var isOnServer = _incomingMessage.ReadBoolean(); var player = new LidgrenIdentifiedPlayer(uniqueId) { DisplayName = displayName, }; if (isHost) player.SetIsHost(); if (!LidgrenSessionManager.CurrentSession.IsHost) { _remotePlayers.Add(player); _allPlayers.Add(player); if (isOnServer) _remotePlayerIpEndPoints.Add(player, LidgrenSessionManager.Client.ServerConnection.RemoteEndPoint); else _remotePlayerIpEndPoints.Add(player, _incomingMessage.ReadIPEndPoint()); } OnPlayerJoined(player); } }