コード例 #1
0
        public override void CopyValuesTo(SceneItem target)
        {
            base.CopyValuesTo(target);
            TextItem text = target as TextItem;

            text.Font            = this.Font;
            text.Text            = this.Text;
            text.AutoCenterPivot = this.AutoCenterPivot;
            text.Shadow          = this.Shadow;
            text.Tint            = this.Tint;
        }
コード例 #2
0
ファイル: SceneSerializer.cs プロジェクト: dekk7/xEngine
 private static void WriteTextItem(XmlNode itemNode, XmlDocument doc, TextItem text)
 {
     string _source = GetAssetSource(text.Font);
     itemNode.Attributes.Append(doc.CreateAttribute("fontSource")).InnerText = _source;
     itemNode.Attributes.Append(doc.CreateAttribute("fontRef")).InnerText = text.Font.Name;
     itemNode.AppendChildIfNotNull(WriteProperty("Text", text, doc));
     itemNode.AppendChildIfNotNull(WriteProperty("AutoCenterPivot", text, doc));
     itemNode.AppendChildIfNotNull(WriteProperty("Scale", text, doc));
     itemNode.AppendChildIfNotNull(WriteProperty("Tint", text, doc));
     itemNode.AppendChildIfNotNull(WriteProperty("Shadow", text, doc));
 }
コード例 #3
0
        internal SceneItem InstanciateNewItemOfType(SceneItemType type)
        {
            SceneItem item = null;
            switch (type)
            {
                case SceneItemType.AnimatedSprite:
                    item = new AnimatedSprite();
                    AnimatedSprite animatedSprite = item as AnimatedSprite;
                    animatedSprite.Material = SceneManager.GetEmbeddedTileGridMaterial();
                    AnimationInfo newAnim = new AnimationInfo("Counting");
                    newAnim.AnimationFrames.Add(new AnimationFrame(20, "1"));
                    newAnim.AnimationFrames.Add(new AnimationFrame(20, "2"));
                    newAnim.AnimationFrames.Add(new AnimationFrame(20, "3"));
                    newAnim.AnimationFrames.Add(new AnimationFrame(20, "4"));
                    animatedSprite.AddAnimation(newAnim);
                    animatedSprite.PlayAnimation("Counting");
                    break;
                case SceneItemType.ParticleEffect:
                    item = new ParticleEffect();
                    ParticleEffect effect = item as ParticleEffect;
                    IceCream.SceneItems.ParticlesClasses.ParticleType pType = new IceCream.SceneItems.ParticlesClasses.ParticleType();
                    pType.Material = SceneManager.GetEmbeddedParticleMaterial();                    
                    effect.Emitter.ParticleTypes.Add(pType);
                    effect.Name = "New Particle Effect";
                    effect.Play();
                    break;
                case SceneItemType.PostProcessingAnimation:
                    item = new PostProcessAnimation();
                    item.Layer = 1;
                    break;
                case SceneItemType.Sprite:
                    item = new Sprite();
                    Sprite sprite = item as Sprite;
                    sprite.Name = GetNewSpriteName(); ;
                    sprite.Material = SceneManager.GetEmbeddedParticleMaterial();
                    break;
                case SceneItemType.TextItem:
                    item = new TextItem();
                    TextItem text = item as TextItem;
                    text.Name = GetNewTextItemName();
                    text.Font = SceneManager.GetEmbeddedFont("DefaultFont");
                    break;
                case SceneItemType.TileGrid:
                    item = new TileGrid();
                    TileGrid tileGrid = item as TileGrid;
                    tileGrid.Name = "New Tile Grid";
                    tileGrid.Material = SceneManager.GetEmbeddedTileGridMaterial();

                    tileGrid.TileRows = 4;
                    tileGrid.TileCols = 10;
                    tileGrid.TileSize = new Microsoft.Xna.Framework.Point(32, 32);
                    TileLayer newLayer = new TileLayer(tileGrid.TileCols, tileGrid.TileRows);
                    newLayer.Parent = tileGrid;
                    newLayer.Visible = true;
                    newLayer.Name = "Layer 1";
                    for (int tx = 0; tx < tileGrid.TileCols; tx++)
                    {
                        for (int ty = 0; ty < tileGrid.TileRows; ty++)
                        {
                            newLayer.Tiles[tx][ty].Index = 0;
                        }
                    }
                    tileGrid.TileLayers.Add(newLayer);
                    break;       
                case SceneItemType.CompositeEntity:
                    item = new CompositeEntity();
                    CompositeEntity composite = item as CompositeEntity;
                    break;
                default:
                    item = new SceneItem();
                    break;
            }
            return item;
        }
コード例 #4
0
ファイル: SceneSerializer.cs プロジェクト: dekk7/xEngine
        private static TextItem LoadTextItem(XmlNode node, SceneBase scene)
        {
            TraceLogger.TraceInfo("Loading TextItem");
            TextItem _textItem = new TextItem();
            LoadBaseSceneItem(node, _textItem);

            _textItem.Font = LoadFontFromNode(node, scene);

            SetProperty("Text", _textItem, node);
            SetProperty("AutoCenterPivot", _textItem, node);
            SetProperty("Shadow", _textItem, node);
            SetProperty("Tint", _textItem, node);
            return _textItem;
        }