/// <summary> /// Handles the Lesson fragement's iteration finished event /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> async void Fragment_IterationFinished(object sender, IterationFinishedEventArgs e) { // Update status var iterationIndex = DataHolder.Current.CurrentLesson.Iterations.IndexOf(e.Iteration); progressList.ElementAt(iterationIndex).Status = e.Success ? IterationStatus.Success : IterationStatus.Failed; progressList.ElementAt(iterationIndex).IsCurrent = false; rvProgress.GetAdapter().NotifyItemChanged(iterationIndex); // Show success animation if (e.ProvideFeedback) { if (e.Success) { ivBadge.SetImageResource(Resource.Drawable.ic_irmgard_icon_spiel_richtig_neu); } else { ivBadge.SetImageResource(Resource.Drawable.ic_irmgard_icon_spiel_falsch); } var animation = AnimationUtils.LoadAnimation(this, Resource.Animation.ShowFeedbackIcon); animation.AnimationEnd += (s, args) => ivBadge.Visibility = ViewStates.Gone; ivBadge.Visibility = ViewStates.Visible; ivBadge.StartAnimation(animation); } // Stop Player SoundPlayer.Stop(); // Save changes await DataHolder.Current.SaveProgressAsync(); }
/// <summary> /// Handles the lesson fragement's iteration finished event /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> void Fragment_IterationFinished(object sender, IterationFinishedEventArgs e) { //TODO: Add Thumbs Up Animation here //Toast.MakeText (this, "Iteration finished!", ToastLength.Short).Show(); // Update status var iterationIndex = DataHolder.Current.CurrentLesson.Iterations.IndexOf(e.Iteration); progressList.ElementAt(iterationIndex).Status = e.Success ? ProgressStatus.Success : ProgressStatus.Failed; rvProgress.GetAdapter().NotifyItemChanged(iterationIndex); // Stop Player SoundPlayer.Stop(); }
/// <summary> /// Handles the Lesson fragement's iteration finished event /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> async void Fragment_IterationFinished(object sender, IterationFinishedEventArgs e) { // Update status var iterationIndex = DataHolder.Current.CurrentLesson.Iterations.IndexOf(e.Iteration); progressList.ElementAt(iterationIndex).Status = e.Success ? IterationStatus.Success : IterationStatus.Failed; progressList.ElementAt(iterationIndex).IsCurrent = false; rvProgress.GetAdapter().NotifyItemChanged(iterationIndex); // Show success animation if (e.ProvideFeedback) { if (e.Success) ivBadge.SetImageResource(Resource.Drawable.ic_irmgard_icon_spiel_richtig_neu); else ivBadge.SetImageResource(Resource.Drawable.ic_irmgard_icon_spiel_falsch); var animation = AnimationUtils.LoadAnimation(this, Resource.Animation.ShowFeedbackIcon); animation.AnimationEnd += (s, args) => ivBadge.Visibility = ViewStates.Gone; ivBadge.Visibility = ViewStates.Visible; ivBadge.StartAnimation(animation); } // Stop Player SoundPlayer.Stop(); // Save changes await DataHolder.Current.SaveProgressAsync(); }