public override IEnumerator OnRemoveFromStack() { StopAllCoroutines(); if (SelectEquipEven.SelectEquipment != null) { SelectEquipEven.SelectEquipment(-1); } DestroySelf(); yield break; }
public override IEnumerator OnAddToStack() { yield return(base.OnAddToStack()); firstController.UpdateCollider();//更新碰撞体的区域 if (SelectEquipEven.SelectEquipment != null) { SelectEquipEven.SelectEquipment(firstController.data.Eid); } }