public void SendCmd(MessageCmdData data) // Make it Ob's name is the message. { string name = MessageCmdDataNameDB.GetCmdName(data.GetType()); MessageCmd msgCmd = new MessageCmd(name, data); m_server.SendCmd("client", m_id, msgCmd); }
// Only NetPlayer should call this. public void SendCmd(string cmd, MessageCmdData data, string id = "-1") { string name = HFTMessageCmdDataNameDB.GetCmdName(data.GetType()); SendCmd(cmd, name, data, id); }
public void SendEvent(MessageCmdData data) { string cmd = HFTMessageCmdDataNameDB.GetCmdName(data.GetType()); SendEvent(cmd, data); }
/// <summary> /// Sends a message to this player's phone /// </summary> /// <param name="data">The message. It must be derived from MessageCmdData and must have a /// CmdName attribute</param> /// <example> /// <code> /// </code> /// </example> public override void SendCmd(MessageCmdData data) { string cmd = HFTMessageCmdDataNameDB.GetCmdName(data.GetType()); SendCmd(cmd, data); }