private void buttonParse_Click(object sender, EventArgs e) { if (listBoxSite.SelectedIndex == -1) { MessageBox.Show(this, "Please pick a site"); return; } IHandHistoryParserFactory factory = new HandHistoryParserFactoryImpl(); var handParser = factory.GetFullHandHistoryParser((SiteName) listBoxSite.SelectedItem); try { var hands = handParser.SplitUpMultipleHands(richTextBoxHandText.Text).ToList(); foreach (var hand in hands) { var parsedHand = handParser.ParseFullHandHistory(hand, true); } MessageBox.Show(this, "Parsed " + hands.Count + " hands."); } catch (Exception ex) { MessageBox.Show(this, ex.Message + "\r\n" + ex.StackTrace, "Error"); } }
private IEnumerable <Player> GetParsedPlayers(string handHistoryFile) { var handHistoryText = System.IO.File.ReadAllText(handHistoryFile); var parserFactory = new HandHistories.Parser.Parsers.Factory.HandHistoryParserFactoryImpl(); var parser = parserFactory.GetFullHandHistoryParser(handHistoryText); var hands = parser.SplitUpMultipleHands(handHistoryText).ToArray(); var hand = hands.Single(); var players = parser.ParsePlayers(hand); return(players); }
private HandHistories.Objects.Hand.HandHistory ParseHandHistory(string handHistoryFile) { var handHistoryText = System.IO.File.ReadAllText(handHistoryFile); var parserFactory = new HandHistories.Parser.Parsers.Factory.HandHistoryParserFactoryImpl(); var parser = parserFactory.GetFullHandHistoryParser(handHistoryText); if (parser.SiteName != EnumPokerSites.PartyPoker) { throw new ArgumentException(); } var hands = parser.SplitUpMultipleHands(handHistoryText).ToArray(); var hand = hands.First(); var handHistory = parser.ParseFullHandHistory(hand, true); return(handHistory); }
private void buttonParse_Click(object sender, EventArgs e) { if (listBoxSite.SelectedIndex == -1) { MessageBox.Show(this, "Please pick a site"); return; } IHandHistoryParserFactory factory = new HandHistoryParserFactoryImpl(); var handParser = factory.GetFullHandHistoryParser((SiteName) listBoxSite.SelectedItem); try { handParser.ParseFullHandHistory(richTextBoxHandText.Text, true); MessageBox.Show(this, "Parsed"); } catch (Exception ex) { MessageBox.Show(this, ex.Message + "\r\n" + ex.StackTrace, "Error"); } }
private void buttonParse_Click(object sender, EventArgs e) { if (listBoxSite.SelectedIndex == -1) { MessageBox.Show(this, "Please pick a site"); return; } IHandHistoryParserFactory factory = new HandHistoryParserFactoryImpl(); var handParser = factory.GetFullHandHistoryParser((SiteName) listBoxSite.SelectedItem); try { string text = richTextBoxHandText.Text; int parsedHands = 0; Stopwatch SW = new Stopwatch(); SW.Start(); HandHistoryParserFastImpl fastParser = handParser as HandHistoryParserFastImpl; var hands = fastParser.SplitUpMultipleHandsToLines(text); foreach (var hand in hands) { var parsedHand = fastParser.ParseFullHandHistory(hand, true); parsedHands++; } SW.Stop(); MessageBox.Show(this, "Parsed " + parsedHands + " hands." + Math.Round(SW.Elapsed.TotalMilliseconds, 2) + "ms"); } catch (Exception ex) { MessageBox.Show(this, ex.Message + "\r\n" + ex.StackTrace, "Error"); } }
static void Main(string[] args) { // takes a full path to a directory that contains raw *.txt poker history files from 888 poker. IHandHistoryParserFactory handHistoryParserFactory = new HandHistoryParserFactoryImpl(); // Get the correct parser from the factory. var handHistoryParser = new Poker888FastParserImpl(); HandHistoryParserFastImpl fastParser = handHistoryParser as HandHistoryParserFastImpl; try { // The true causes hand-parse errors to get thrown. If this is false, hand-errors will // be silent and null will be returned. string[] files = Directory.GetFiles(args[0], "*.txt", SearchOption.AllDirectories); int fileCount = files.Length; foreach (string file in files) { Console.WriteLine("number of files left {0} out of {1}", fileCount--, files.Length); string fileText = new StreamReader(file).ReadToEnd(); var hands = fastParser.SplitUpMultipleHandsToLines(fileText); var outputFile = new StreamWriter(file + ".csv"); outputFile.WriteLine("DateOfHandUtc,HandId,DealerButtonPosition,TableName,GameDescription,NumPlayersActive,NumPlayersSeated,Rake,ComumnityCards,TotalPot,PlayerName,HoleCards,StartingStack,SeatNumber,ActionNumber,Amount,HandActionType,Outs,CardOuts,CurrentHandRank,currentPostSize,Street,IsAggressiveAction,IsAllIn,IsAllInAction,IsBlinds,IsGameAction,IsPreFlopRaise,IsRaise,IsWinningsAction"); foreach (var hand in hands) { var parsedHand = fastParser.ParseFullHandHistory(hand, true); // probably not the best way to do this. This should be added to the ParseHandActions function or something. decimal currentPotSize = 0; int actionNumber = 0; foreach (var action in parsedHand.HandActions) { // I tried to do this (this = 'actionNumber++') rtdfgcvdrt properly via the ParseHandActions function in Poker888FastParserImpl.cs file to be 1-1 with the raw handlines, however // I was getting some un-expected behavior when the action was all in and the winning action the handline index would be 0 so you would end up with // actions sequences like 1,2,3,4,5,6,0,8,9,10. actionNumber++; if (action.HandActionType == HandHistories.Objects.Actions.HandActionType.ANTE || action.HandActionType == HandHistories.Objects.Actions.HandActionType.BET || action.HandActionType == HandHistories.Objects.Actions.HandActionType.SMALL_BLIND || action.HandActionType == HandHistories.Objects.Actions.HandActionType.RAISE || action.HandActionType == HandHistories.Objects.Actions.HandActionType.BIG_BLIND || action.HandActionType == HandHistories.Objects.Actions.HandActionType.CALL || action.HandActionType == HandHistories.Objects.Actions.HandActionType.ALL_IN) { currentPotSize += action.Amount; } // Don't judge me.... this code is just chaos...but it's works. string handRank; HandEvaluator.HandEvaluator he = new HandEvaluator.HandEvaluator(); string handstring = String.Format("{0}{1}", parsedHand.Players.First(p => p.PlayerName.Equals(action.PlayerName)).HoleCards, parsedHand.ComumnityCards); string flopstring; string turnstring; string riverstring; string currenthandstring; Hand h = new Hand(); // holecards Hand hc = new Hand(); Dictionary<Hand, int> handOuts = new Dictionary<Hand, int>(); Dictionary<Hand, List<Card>> cardouts; int outs = 0; double hr = 0.0; string couts = ""; if (handstring.Length >= 14) { currenthandstring = ""; flopstring = handstring.Substring(4, 6); turnstring = handstring.Substring(10, 2); riverstring = handstring.Substring(12, 2); // build the hand play-by-play so we can get current hand ranking and also build in hand outs. switch (action.Street) { case HandHistories.Objects.Cards.Street.Flop: currenthandstring = handstring.Substring(0, 4) + flopstring; h = new Hand(currenthandstring, 7, 5); hc = new Hand(handstring.Substring(0, 4), 7, 5); hr = he.RankHand(h, out handRank); handOuts = he.ComputeOuts(h, hc.HAND, new Hand(flopstring, 7, 5).HAND, out cardouts); outs = handOuts[h]; couts = new Hand(cardouts[h], 52, 5).HandToString(); break; case HandHistories.Objects.Cards.Street.Turn: currenthandstring = handstring.Substring(0, 4) + flopstring + turnstring; h = new Hand(currenthandstring, 7, 5); hc = new Hand(handstring.Substring(0, 4), 7, 5); hr = he.RankHand(h, out handRank); handOuts = he.ComputeOuts(h, hc.HAND, new Hand(flopstring + turnstring, 7, 5).HAND, out cardouts); outs = handOuts[h]; couts = new Hand(cardouts[h], 52, 5).HandToString(); break; case HandHistories.Objects.Cards.Street.River: currenthandstring = handstring.Substring(0, 4) + flopstring + turnstring + riverstring; h = new Hand(currenthandstring, 7, currenthandstring.Length / 2); hc = new Hand(handstring.Substring(0, 4), 7, 5); hr = he.RankHand(h, out handRank); outs = 0; // No need to compute outs on the river. No more cards to come. break; default: hr = 0.0; outs = 0; break; } } else { hr = 0.0; outs = 0; } outputFile.WriteLine("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12},{13},{14},{15},{16},{17},{18},{19},{20},{21},{22},{23},{24},{25},{26},{27},{28},{29}", parsedHand.DateOfHandUtc , parsedHand.HandId , parsedHand.DealerButtonPosition , parsedHand.TableName , parsedHand.GameDescription , parsedHand.NumPlayersActive , parsedHand.NumPlayersSeated , parsedHand.Rake , parsedHand.ComumnityCards , parsedHand.TotalPot , action.PlayerName , parsedHand.Players.First(p => p.PlayerName.Equals(action.PlayerName)).HoleCards , parsedHand.Players.First(p => p.PlayerName.Equals(action.PlayerName)).StartingStack , parsedHand.Players.First(p => p.PlayerName.Equals(action.PlayerName)).SeatNumber , actionNumber , action.Amount , action.HandActionType , outs.ToString() , couts , hr.ToString() , currentPotSize , action.Street , action.IsAggressiveAction , action.IsAllIn , action.IsAllInAction , action.IsBlinds , action.IsGameAction , action.IsPreFlopRaise , action.IsRaise , action.IsWinningsAction ); } } outputFile.Close(); } } catch (Exception ex) // Catch hand-parsing exceptions { Console.WriteLine("Parsing Error: {0}", ex.Message); // Example logging. Console.ReadLine(); } }