private void breakLine(GOFeature f) { #if GOLINK if (GOMap.GOLink) { f.convertedGeometry = GOFeatureMeshBuilder.BreakLine(f.convertedGeometry, tile.map.goTerrain); } #endif }
public void BuildLine(GameObject line, GOLayer layer, GORenderingOptions renderingOptions, GOMap map) { if (feature.convertedGeometry.Count == 2 && feature.convertedGeometry[0].Equals(feature.convertedGeometry[1])) { return; } #if GOLINK feature.convertedGeometry = GOFeatureMeshBuilder.BreakLine(feature.convertedGeometry, map.goTerrain); #endif if (renderingOptions.tag.Length > 0) { line.tag = renderingOptions.tag; } if (renderingOptions.material) { renderingOptions.material.renderQueue = -(int)feature.sort; } if (renderingOptions.outlineMaterial) { renderingOptions.outlineMaterial.renderQueue = -(int)feature.sort; } GOLineMesh lineMesh = new GOLineMesh(feature.convertedGeometry); lineMesh.width = renderingOptions.lineWidth; lineMesh.load(line); mesh = lineMesh.mesh; line.GetComponent <Renderer>().material = renderingOptions.material; Vector3 position = line.transform.position; position.y = feature.y; #if GOLINK if (renderingOptions.polygonHeight > 0) { int offset = GOFeature.BuildingElevationOffset; line.GetComponent <MeshFilter> ().sharedMesh = SimpleExtruder.Extrude(line.GetComponent <MeshFilter> ().sharedMesh, line, renderingOptions.polygonHeight + offset); position.y -= offset; } #else #endif line.transform.position = position; if (renderingOptions.outlineMaterial != null) { GameObject outline = CreateRoadOutline(line, renderingOptions.outlineMaterial, renderingOptions.lineWidth + layer.defaultRendering.outlineWidth); if (layer.useColliders) { outline.AddComponent <MeshCollider> ().sharedMesh = outline.GetComponent <MeshFilter> ().sharedMesh; } outline.layer = line.layer; outline.tag = line.tag; } else if (layer.useColliders) { // Mesh m = gameObject.GetComponent<MeshFilter> ().sharedMesh; line.AddComponent <MeshCollider> (); } }