public GraphicsProfileInfoDlg(GraphicsProfile profile) { InitializeComponent(); label2.Text = profile.Name; label4.Text = profile.Desc; GraphicsDeviceRequirements req = profile.RecommendedVariation; AddItem("Hardware TnL", req.HardwareTnL, 0); AddItem("Device Type", req.DeviceType, 0); AddItem("Display Format", req.DisplayFormat, 0); AddItem("Multi-Sample", req.MultiSample, 0); AddItem("Pixel Shader", req.PixelShader, 0); AddItem("Vertex Shader", req.VertexShader, 0); AddItem("Pure Device", req.Pure, 0); req = profile.MinReqs; AddItem("Hardware TnL", req.HardwareTnL, 1); AddItem("Device Type", req.DeviceType, 1); AddItem("Display Format", req.DisplayFormat, 1); AddItem("Multi-Sample", req.MultiSample, 1); AddItem("Pixel Shader", req.PixelShader, 1); AddItem("Vertex Shader", req.VertexShader, 1); AddItem("Pure Device", req.Pure, 1); }
public VisRenderingContext3D(ISettings settings, Control targetRenderArea, CommonDeviceInterface cdi, GraphicsProfile gProfile) : base(targetRenderArea, gProfile, cdi, (HashTableSettings)settings) { /*List<ISharableResource> shared = new List<ISharableResource>(); ILayer layer = (ILayer)devIf.GetSharedResource("file://media/ui/common/WelcomeLayer.xml", ref shared); layers.InsertLayer(layer, uint.MinValue);*/ //deMap = new DigitalElevationMap(new Size(), null); //deMap.Init(devIf.Device); loadingLayer = new LoadingLayer(devIf, new Point(), new Size(300, 300), "LoadingLayer", null, null); layers.InsertLayer(loadingLayer, uint.MinValue); }
public UI3DVisControl() { InitializeComponent(); diffuseDataSrcs = new List<DataSourceItem>(); heightDataSrcs = new List<DataSourceItem>(); // create profiles profiles = new GraphicsProfile[1]; profiles[0] = new DEMGraphicsProfile("CPU Basic Profile", "Basic rendering of CPU DEM", new GraphicsDeviceRequirements(MultiSampleType.None, DeviceType.Hardware, new Format[] { Format.X8R8G8B8 }, 1, true, new DepthFormat[] { DepthFormat.D16 }, false, false), new GraphicsDeviceRequirements(MultiSampleType.FourSamples, DeviceType.Hardware, new Format[] { Format.X8R8G8B8 }, 1, true, new DepthFormat[] { DepthFormat.D16 }, true, true, new Version(1, 1), new Version(2, 0))); }
public RenderingContext3D(Control targetRenderArea, GraphicsProfile profile, CommonDeviceInterface cdi, HashTableSettings localSettings) { isDeviceLost = false; isActive = false; hasFocus = false; this.targetRenderArea = targetRenderArea; outProfile = profile; log = cdi.GeneralLog; presentParams = new PresentParameters(); outCaps = cdi.DeviceCaps; layers = new LayerStack(); InitializeEnvironment(cdi, localSettings); view3D = new RenderingView3DPer(Matrix.Identity, Matrix.Identity); view3D.Near = 0.1f; view3D.Far = 25; int sceneSize = 60; sManager = new GenericSceneManager<SceneEntity>(gDevice, outSettings, new Vector3(sceneSize / 2f, sceneSize / 2f, sceneSize / 2f), sceneSize); }