private void OnTileStopped(object sender, TileEventArgs e) { Columns[e.Tile.XPos].Insert(0, e.Tile); }
private void OnTileFell(object sender, TileEventArgs e) { RaisePropertyChanged(nameof(FallingTileYPos)); }
private void OnNewTile(object sender, TileEventArgs e) { RaisePropertyChanged(nameof(FallingTileImage)); Score = _game.Score.ToString(); _timer.UpdateInterval(GameSpeed - _game.SpeedLevel); }