private bool ModifyScreen(GameLayer screen, bool newActive) { if (newActive) { screen.Added(); } else { screen.Removed(); } screen.SetActive(newActive); InitializeWaitingLayers(); return(true); }
private bool ModifyScreen(GameLayer screen, bool newActive) { if (newActive) { screen.Added(); } else { screen.Removed(); } screen.SetActive(newActive); InitializeWaitingLayers(); return true; }