static public int PreloadSkillInstance(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(TableConfig.Skill))) { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); TableConfig.Skill a1; checkType(l, 2, out a1); self.PreloadSkillInstance(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(int))) { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.PreloadSkillInstance(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int FindSkillInstanceForSkillViewer(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.FindSkillInstanceForSkillViewer(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); GameFramework.Skill.GfxSkillSenderInfo a2; var ret = self.FindSkillInstanceForSkillViewer(a1, out a2); pushValue(l, true); pushValue(l, ret); pushValue(l, a2); return(3); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ClearSkillInstancePool(IntPtr l) { try { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); self.ClearSkillInstancePool(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.Skill.GfxSkillSystem o; o = new GameFramework.Skill.GfxSkillSystem(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetActiveSkillCount(IntPtr l) { try { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); var ret = self.GetActiveSkillCount(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int PauseAllSkill(IntPtr l) { try { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.PauseAllSkill(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int StartSkill(IntPtr l) { try { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); TableConfig.Skill a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Collections.Generic.Dictionary <System.String, System.Object>[] a4; checkParams(l, 5, out a4); var ret = self.StartSkill(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SendMessage(IntPtr l) { try { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.String a4; checkType(l, 5, out a4); System.Collections.Generic.Dictionary <System.String, System.Object> a5; checkType(l, 6, out a5); self.SendMessage(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int StopAllSkill(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.StopAllSkill(a1, a2); pushValue(l, true); return(1); } else if (argc == 5) { GameFramework.Skill.GfxSkillSystem self = (GameFramework.Skill.GfxSkillSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); System.Boolean a4; checkType(l, 5, out a4); self.StopAllSkill(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }