public void updateAllHero() { releaseAll(); int idx = 0; int idy = 0; int idTotal = 0; HeroItemCom item = null; while(idTotal < 9 && idTotal < Ctx.m_instance.m_dataPlayer.m_dataHero.m_heroList.Count) { idy = idTotal / 3; idx = idTotal % 3; item = new HeroItemCom(); m_heroList.Add(item); ++idTotal; } }
public void updateAllHero() { releaseAll(); int idx = 0; int idy = 0; int idTotal = 0; HeroItemCom item = null; while (idTotal < 9 && idTotal < Ctx.m_instance.m_dataPlayer.m_dataHero.m_heroList.Count) { idy = idTotal / 3; idx = idTotal % 3; item = new HeroItemCom(); m_heroList.Add(item); ++idTotal; } }