コード例 #1
0
        private void EditorUpdate()
        {
            if (sceneViewCameraData.mainCamera != null && sceneViewCameraData.mainCamera.name == sceneViewCameraName)
            {
                if (initializingInstances)
                {
                    if (!gpuiManager.isInitialized)
                    {
                        gpuiManager.Awake();
                        gpuiManager.InitializeRuntimeDataAndBuffers();
                    }
                    initializingInstances = false;
                    return;
                }

                Camera.onPreCull         -= CameraOnPreCull;
                Camera.onPreCull         += CameraOnPreCull;
                EditorApplication.update -= EditorUpdate;
            }
        }
コード例 #2
0
 /// <summary>
 ///     <para>Main GPU Instancer initialization Method. Generates the necessary GPUInstancer runtime data from predifined
 ///     GPU Instancer prototypes that are registered in the manager, and generates all necessary GPU buffers for instancing.</para>
 ///     <para>Use this as the final step after you setup a GPU Instancer manager and all its prototypes.</para>
 ///     <para>Note that you can also use this to re-initialize the GPU Instancer prototypes that are registered in the manager at runtime.</para>
 /// </summary>
 /// <param name="manager">The manager that defines the prototypes you want to GPU instance.</param>
 /// <param name="forceNew">If set to false the manager will not run initialization if it was already initialized before</param>
 public static void InitializeGPUInstancer(GPUInstancerManager manager, bool forceNew = true)
 {
     manager.InitializeRuntimeDataAndBuffers(forceNew);
 }