public DrawInfo(FogOfWarMap map, FogOfWarShape shape, float xradius, float yradius) { // convert size to fog space fogForward = shape.foward; forwardAngle = FogOfWarUtils.ClockwiseAngle(Vector2.up, fogForward) * Mathf.Deg2Rad; float sin = Mathf.Sin(-forwardAngle); float cos = Mathf.Cos(-forwardAngle); Vector2 relativeoffset = new Vector2(shape.offset.x * cos - shape.offset.y * sin, shape.offset.x * sin + shape.offset.y * cos); fogCenterPos = FogOfWarConversion.WorldToFog(FogOfWarConversion.WorldToFogPlane(shape.eyePosition, map.plane) + relativeoffset, map.offset, map.resolution, map.size); fogEyePos = new Vector2i(FogOfWarConversion.WorldToFog(shape.eyePosition, map.plane, map.offset, map.resolution, map.size)); // find ranges if (shape.visibleCells == null) { xMin = Mathf.Max(0, Mathf.RoundToInt(fogCenterPos.x - xradius)); xMax = Mathf.Min(map.resolution.x - 1, Mathf.RoundToInt(fogCenterPos.x + xradius)); yMin = Mathf.Max(0, Mathf.RoundToInt(fogCenterPos.y - yradius)); yMax = Mathf.Min(map.resolution.y - 1, Mathf.RoundToInt(fogCenterPos.y + yradius)); } else { fogCenterPos = FogOfWarConversion.SnapToNearestFogPixel(fogCenterPos); fogEyePos = new Vector2i(FogOfWarConversion.SnapToNearestFogPixel(FogOfWarConversion.WorldToFog(shape.eyePosition, map.offset, map.resolution, map.size))); Vector2i pos = new Vector2i(Mathf.RoundToInt(fogCenterPos.x), Mathf.RoundToInt(fogCenterPos.y)); Vector2i rad = new Vector2i(Mathf.RoundToInt(xradius), Mathf.RoundToInt(yradius)); xMin = Mathf.Max(0, Mathf.RoundToInt(pos.x - rad.x)); xMax = Mathf.Min(map.resolution.x - 1, Mathf.RoundToInt(pos.x + rad.x)); yMin = Mathf.Max(0, Mathf.RoundToInt(pos.y - rad.y)); yMax = Mathf.Min(map.resolution.y - 1, Mathf.RoundToInt(pos.y + rad.y)); } }
public DrawInfo(FogOfWarMap map, FogOfWarShape shape) { // convert size to fog space Vector2 radius = shape.CalculateRadius() * map.pixelSize; fogForward = shape.foward; Vector2 relativeoffset; if (shape.absoluteOffset) { forwardAngle = 0; relativeoffset = shape.offset; } else { forwardAngle = FogOfWarUtils.ClockwiseAngle(Vector2.up, fogForward) * Mathf.Deg2Rad; float sin = Mathf.Sin(-forwardAngle); float cos = Mathf.Cos(-forwardAngle); relativeoffset = new Vector2(shape.offset.x * cos - shape.offset.y * sin, shape.offset.x * sin + shape.offset.y * cos); } fogCenterPos = FogOfWarConversion.WorldToFog(FogOfWarConversion.WorldToFogPlane(shape.eyePosition, map.plane) + relativeoffset, map.offset, map.resolution, map.size); fogEyePos = FogOfWarConversion.WorldToFog(shape.eyePosition, map.plane, map.offset, map.resolution, map.size).ToInt(); // find ranges if (shape.visibleCells == null) { xMin = Mathf.Max(0, Mathf.RoundToInt(fogCenterPos.x - radius.x)); xMax = Mathf.Min(map.resolution.x - 1, Mathf.RoundToInt(fogCenterPos.x + radius.x)); yMin = Mathf.Max(0, Mathf.RoundToInt(fogCenterPos.y - radius.y)); yMax = Mathf.Min(map.resolution.y - 1, Mathf.RoundToInt(fogCenterPos.y + radius.y)); } else { fogCenterPos = FogOfWarConversion.SnapToNearestFogPixel(fogCenterPos); fogEyePos = FogOfWarConversion.SnapToNearestFogPixel(FogOfWarConversion.WorldToFog(shape.eyePosition, map.offset, map.resolution, map.size)).ToInt(); Vector2Int pos = fogCenterPos.ToInt(); Vector2Int rad = radius.ToInt(); xMin = Mathf.Max(0, Mathf.RoundToInt(pos.x - rad.x)); xMax = Mathf.Min(map.resolution.x - 1, Mathf.RoundToInt(pos.x + rad.x)); yMin = Mathf.Max(0, Mathf.RoundToInt(pos.y - rad.y)); yMax = Mathf.Min(map.resolution.y - 1, Mathf.RoundToInt(pos.y + rad.y)); } }