コード例 #1
0
ファイル: BWorld.cs プロジェクト: nauroman/Cells
        BChunk AddChunk(BChunks bChunks, CellPos pos)
        {
            var bChunk = bChunks.AddChunk(pos);


            //bChunk.cell.AddToNeighbors();

            return bChunk;
            /*
            bChunk.AddBlock(new Pos(0, 0, 0), 0, false);
            bChunk.AddBlock(new Pos(1, 0, 0), 0, false);
            bChunk.AddBlock(new Pos(1, 0, 1), 0, false);
            bChunk.AddBlock(new Pos(2, 0, 0), 0, false);

            bChunk.AddBlock(new Pos(Pos.WIDTH - 1, 0, 0), 0, false);

            var bChunk1 = bChunks.AddChunk(new Pos(1, 0, 0));
            bChunk1.AddBlock(new Pos(0, 0, 0), 0, false);

            var bChunk2 = bChunks.AddChunk(new Pos(Pos.WIDTH - 1, 0, 0));
            bChunk2.AddBlock(new Pos(Pos.WIDTH - 1, 0, 0), 0, false);

            bChunk.cell.AddToNeighbors();
            bChunk1.cell.AddToNeighbors();
            bChunk2.cell.AddToNeighbors();

            bChunk.UpdateBlocks();
            bChunk1.UpdateBlocks();
            bChunk2.UpdateBlocks();

            bChunk.UpdateMesh(false);
            bChunk1.UpdateMesh(false);
            bChunk2.UpdateMesh(false);

            bChunks.Save();
*/
        }
コード例 #2
0
ファイル: BWorld.cs プロジェクト: nauroman/Cells
        IEnumerator FillChunks(BChunks bChunks, ushort[] types, byte width = (byte)Pos.WIDTH, byte height = (byte)Pos.HEIGHT, byte depth = (byte)Pos.WIDTH)
        {
            for (byte x = 0; x < width; x++)
                for (byte y = 0; y < height; y++)
                    for (byte z = 0; z < depth; z++)
                    {
                        var bChunk = AddChunk(bChunks, new CellPos(x, y, z));

                        FillBlocks(bChunk, types);

                        bChunk.UpdateMesh();
                        bChunk.UpdateMeshesNeighbours();

                        yield return null;// new WaitForSeconds(0.1f);
                        //bChunk.UpdateMesh();
                        //bChunk.UpdateMeshesNeighbours();
                    }

            //     Debug.Log("save");
            //   bChunks.Save();
        }