public Bombard(Model model, Terrain terrain, Texture2D tex, Camera camera, HUD hud, float milliseconds, Effect effect, Texture2D smokeTexture, Audio audio) { this.texture = tex; this.model = model; this.camera = camera; this.hud = hud; this.terrain = terrain; this.milliseconds = milliseconds; this.effect = effect; this.smokeTexture = smokeTexture; this.audio = audio; Vector3 rand = RandomPosition(); }
private void InitializeHud() { hud = new HUD(Game, true,5f,60); hud.DrawOrder = 5; Game.Components.Add(hud); }
private void InitializeHud() { hud = new HUD(Game, false, 1.5f, 100); hud.DrawOrder = 4; Game.Components.Add(hud); }