コード例 #1
0
ファイル: ReimuBullet.cs プロジェクト: lm458180997/Touhou
        Sprite BlueEsc;            //子弹消失时候的显示旋转蓝框

        public ReimuBullet_Follow(TextureManager texturemanager, Vector2D direction)
        {
            bulletbody = new BlueCard(texturemanager);
            direction.Normalize();
            this.Direction.X = direction.X;
            this.Direction.Y = direction.Y;
            attack           = 100;
            speed            = 400;

            BlueEsc = (new BlueBox(texturemanager)).GetSprite();
        }
コード例 #2
0
ファイル: ReimuBullet.cs プロジェクト: lm458180997/Touhou
        float _alpha; //那段时间的透明值

        #endregion Fields

        #region Constructors

        public ReimuBullet_Follow(TextureManager texturemanager, Vector2D direction)
        {
            bulletbody = new BlueCard(texturemanager);
            direction.Normalize();
            this.Direction.X = direction.X;
            this.Direction.Y = direction.Y;
            attack = 100;
            speed = 400;

            BlueEsc = (new BlueBox(texturemanager)).GetSprite() ;
        }