长按手势。当按下一定时间后(duration),派发onAction,如果once为false,则间隔duration时间持续派发onAction,直到手指释放。
Inheritance: EventDispatcher
コード例 #1
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 static public int get_interval(IntPtr l)
 {
     try {
         FairyGUI.LongPressGesture self = (FairyGUI.LongPressGesture)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.interval);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
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 static public int Cancel(IntPtr l)
 {
     try {
         FairyGUI.LongPressGesture self = (FairyGUI.LongPressGesture)checkSelf(l);
         self.Cancel();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
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 static public int Enable(IntPtr l)
 {
     try {
         FairyGUI.LongPressGesture self = (FairyGUI.LongPressGesture)checkSelf(l);
         System.Boolean            a1;
         checkType(l, 2, out a1);
         self.Enable(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
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 static int Cancel(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)ToLua.CheckObject <FairyGUI.LongPressGesture>(L, 1);
         obj.Cancel();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #5
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 static public int set_trigger(IntPtr l)
 {
     try {
         FairyGUI.LongPressGesture self = (FairyGUI.LongPressGesture)checkSelf(l);
         System.Single             v;
         checkType(l, 2, out v);
         self.trigger = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #6
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 static int Enable(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)ToLua.CheckObject <FairyGUI.LongPressGesture>(L, 1);
         bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.Enable(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #7
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 static public int constructor(IntPtr l)
 {
     try {
         FairyGUI.LongPressGesture o;
         FairyGUI.GObject          a1;
         checkType(l, 2, out a1);
         o = new FairyGUI.LongPressGesture(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #8
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    static int set_once(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.once = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index once on a nil value"));
        }
    }
コード例 #9
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    static int set_interval(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.interval = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index interval on a nil value"));
        }
    }
コード例 #10
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    static int get_onAction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)o;
            FairyGUI.EventListener    ret = obj.onAction;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onAction on a nil value"));
        }
    }
コード例 #11
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    static int get_host(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)o;
            FairyGUI.GObject          ret = obj.host;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index host on a nil value"));
        }
    }
コード例 #12
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    static int get_holdRangeRadius(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)o;
            int ret = obj.holdRangeRadius;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index holdRangeRadius on a nil value"));
        }
    }
コード例 #13
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    static int get_once(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)o;
            bool ret = obj.once;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index once on a nil value"));
        }
    }
コード例 #14
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    static int get_interval(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)o;
            float ret = obj.interval;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index interval on a nil value"));
        }
    }
コード例 #15
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    static int set_holdRangeRadius(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FairyGUI.LongPressGesture obj = (FairyGUI.LongPressGesture)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.holdRangeRadius = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index holdRangeRadius on a nil value"));
        }
    }
コード例 #16
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ファイル: GestureMain.cs プロジェクト: zz0733/Fishing
    void Start()
    {
        _mainView = this.GetComponent <UIPanel>().ui;
        GObject holder = _mainView.GetChild("holder");

        _ball = GameObject.Find("Globe").transform;

        FairyGUI.SwipeGesture gesture1 = new FairyGUI.SwipeGesture(holder);
        gesture1.onMove.Add(OnSwipeMove);
        gesture1.onEnd.Add(OnSwipeEnd);

        FairyGUI.LongPressGesture gesture2 = new FairyGUI.LongPressGesture(holder);
        gesture2.once = false;
        gesture2.onAction.Add(OnHold);

        FairyGUI.PinchGesture gesture3 = new FairyGUI.PinchGesture(holder);
        gesture3.onAction.Add(OnPinch);

        FairyGUI.RotationGesture gesture4 = new FairyGUI.RotationGesture(holder);
        gesture4.onAction.Add(OnRotate);
    }
コード例 #17
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    static int _CreateFairyGUI_LongPressGesture(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                FairyGUI.GObject          arg0 = (FairyGUI.GObject)ToLua.CheckObject <FairyGUI.GObject>(L, 1);
                FairyGUI.LongPressGesture obj  = new FairyGUI.LongPressGesture(arg0);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FairyGUI.LongPressGesture.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #18
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    void Start()
    {
        Application.targetFrameRate = 60;
        GRoot.inst.SetContentScaleFactor(1136, 640);
        Stage.inst.onKeyDown.Add(OnKeyDown);

        UIPackage.AddPackage("UI/Gesture");

        _mainView = UIPackage.CreateObject("Gesture", "Main").asCom;
        _mainView.SetSize(GRoot.inst.width, GRoot.inst.height);
        _mainView.AddRelation(GRoot.inst, RelationType.Size);
        GRoot.inst.AddChild(_mainView);

        GObject holder = _mainView.GetChild("holder");

        _ball = GameObject.Find("Globe").transform;

        SwipeGesture gesture1 = new SwipeGesture(holder);
        gesture1.onMove.Add(OnSwipeMove);
        gesture1.onEnd.Add(OnSwipeEnd);

        LongPressGesture gesture2 = new LongPressGesture(holder);
        gesture2.once = false;
        gesture2.onAction.Add(OnHold);

        PinchGesture gesture3 = new PinchGesture(holder);
        gesture3.onAction.Add(OnPinch);

        RotationGesture gesture4 = new RotationGesture(holder);
        gesture4.onAction.Add(OnRotate);
    }
コード例 #19
0
ファイル: GestureMain.cs プロジェクト: yinlei/Fishing
    void Start()
    {
        _mainView = this.GetComponent<UIPanel>().ui;
        GObject holder = _mainView.GetChild("holder");

        _ball = GameObject.Find("Globe").transform;

        FairyGUI.SwipeGesture gesture1 = new FairyGUI.SwipeGesture(holder);
        gesture1.onMove.Add(OnSwipeMove);
        gesture1.onEnd.Add(OnSwipeEnd);

        FairyGUI.LongPressGesture gesture2 = new FairyGUI.LongPressGesture(holder);
        gesture2.once = false;
        gesture2.onAction.Add(OnHold);

        FairyGUI.PinchGesture gesture3 = new FairyGUI.PinchGesture(holder);
        gesture3.onAction.Add(OnPinch);

        FairyGUI.RotationGesture gesture4 = new FairyGUI.RotationGesture(holder);
        gesture4.onAction.Add(OnRotate);
    }
コード例 #20
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    void Start()
    {
        _mainView = this.GetComponent<UIPanel>().ui;

        _list = _mainView.GetChild("list").asList;
        _list.itemRenderer = RenderListItem;
        _list.SetVirtual();
        _list.numItems = 1000;
        _list.onTouchBegin.Add(OnClickList);

        _mainView.GetChild("box").asCom.onDrop.Add(OnDrop);

        LongPressGesture gesture = new LongPressGesture(_list);
        gesture.once = true;
        gesture.trigger = 1f;
        gesture.onAction.Add(OnLongPress);
    }