public void Dispense() { Console.WriteLine("You are a winner! You get two gumballs for your quarter"); _machine.ReleaseBall(); if (_machine.GetCount() == 0) { _machine.SetState(_machine.GetSoldOutState()); } else { _machine.ReleaseBall(); if (_machine.GetCount() > 0) { _machine.SetState(_machine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); _machine.SetState(_machine.GetSoldOutState()); } } }
public void TurnCrank() { _machine.ReleaseBall(); if (_machine.GetCount() > 0) { _machine.SetState(_machine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); _machine.SetState(_machine.GetSoldOutState()); } }
public void TurnCrank() { Console.WriteLine("You turned..."); int winner = randomWinner.Next(1, 11); if (winner < 6 && _machine.GetCount() > 1) { _machine.SetState(_machine.GetWinnerState()); } else { this._machine.SetState(_machine.GetSoldState()); } }
public string Print() { string output = string.Format("Machine State:{0},Inventory:{1}", this.ToString(), _machine.GetCount()); return(output); }