コード例 #1
0
        //vet inte om denna ska vara eller den undre ska testa båda imorgon, denna är dock inte min...
        public Vector2 convertToVisualCoords(Vector2 coordinates, ExplosionManager explosion)
        {
            float visualX = coordinates.X * sizeOfWindow - (explosion.Width / 2) + zeroCord.X;
            float visualY = coordinates.Y * sizeOfWindow - (explosion.Height / 2) + zeroCord.Y;

            return new Vector2(visualX, visualY);
        }
コード例 #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Texture2D explosion = Content.Load<Texture2D>("explosion");
            camera = new Camera(graphics.GraphicsDevice.Viewport);
            explosionManager = new ExplosionManager(spriteBatch, explosion, camera);

            // TODO: use this.Content to load your game content here
        }