public static void Init(AssetBundle expandSharedAssets1) { TableTechAssassinHook.TableExplosionData = ExpandUtility.GenerateExplosionData(damage: 60); TableTechAssasinObject = expandSharedAssets1.LoadAsset <GameObject>("Table Tech Assassin"); TableTechAssassin tableTechAssassin = TableTechAssasinObject.AddComponent <TableTechAssassin>(); ItemBuilder.AddSpriteToObject(TableTechAssasinObject, expandSharedAssets1.LoadAsset <Texture2D>("tabletech_assassin"), false, false); string shortDesc = "Betray the Flipper"; string longDesc = "A forbidden technique thought lost was recoverd in the Gungeon.\n\nAll that was written was this: \n\n 'Do upon the flipper that which the flipper had done to you'"; ItemBuilder.SetupItem(tableTechAssassin, shortDesc, longDesc, "ex"); tableTechAssassin.quality = ItemQuality.D; }
public static void Init(AssetBundle expandSharedAssets1) { TableTechAssassinHook.TableExplosionData = ExpandUtility.GenerateExplosionData(damage: 60); TableTechAssasinObject = expandSharedAssets1.LoadAsset <GameObject>("Table Tech Assassin"); SpriteSerializer.AddSpriteToObject(TableTechAssasinObject, ExpandPrefabs.EXItemCollection, "tabletech_assassin"); TableTechAssassin tableTechAssassin = TableTechAssasinObject.AddComponent <TableTechAssassin>(); string shortDesc = "Betray the Flipper"; string longDesc = "A forbidden technique thought lost was recovered in the Gungeon.\n\nAll that was written was this: \n\n 'Do upon the flipper that which the flipper had done to you'"; ItemBuilder.SetupItem(tableTechAssassin, shortDesc, longDesc, "ex"); tableTechAssassin.quality = ItemQuality.D; if (!ExpandSettings.EnableEXItems) { tableTechAssassin.quality = ItemQuality.EXCLUDED; } TableTechAssasinID = tableTechAssassin.PickupObjectId; }