コード例 #1
0
ファイル: LoadingScreen.cs プロジェクト: frank44/pewpew
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(1.0);
        }
コード例 #2
0
ファイル: LoadingScreen.cs プロジェクト: frank44/pewpew
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen);
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: frank44/pewpew
        /// <summary>
        /// Create a new game.
        /// </summary>
        public Game()
        {
            // initialize the graphics system
            graphics = new GraphicsDeviceManager(this);

            // configure the content manager
            Content.RootDirectory = "Content";

            // add a gamer-services component, which is required for the storage APIs
            Components.Add(new GamerServicesComponent(this));

            // add the screen manager
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);
        }
コード例 #4
0
ファイル: Session.cs プロジェクト: frank44/pewpew
        /// <summary>
        /// Private constructor of a Session object.
        /// </summary>
        private Session(ScreenManager screenManager, GameplayScreen gameplayScreen)
        {
            // check the parameter
            if (screenManager == null)
            {
                throw new ArgumentNullException("screenManager");
            }
            if (gameplayScreen == null)
            {
                throw new ArgumentNullException("gameplayScreen");
            }

            // assign the parameter
            this.screenManager = screenManager;
            this.gameplayScreen = gameplayScreen;
        }
コード例 #5
0
ファイル: Session.cs プロジェクト: frank44/pewpew
        /// <summary>
        /// Start a new session based on the data provided.
        /// </summary>
        public static void StartSession(StatisticsManager statisticsManager, 
            ScreenManager screenManager, GameplayScreen gameplayScreen)
        {
            // check the parameters
            if (statisticsManager == null)
            {
                throw new ArgumentNullException("statisticsManager");
            }
            if (statisticsManager.LevelIndex < 0 || statisticsManager.LevelIndex >= Game.totalStages.Length)
            {
                throw new ArgumentNullException("levelIndex");
            }
            if (screenManager == null)
            {
                throw new ArgumentNullException("screenManager");
            }
            if (gameplayScreen == null)
            {
                throw new ArgumentNullException("gameplayScreen");
            }

            // end any existing session
            EndSession();

            // create a new singleton
            singleton = new Session(screenManager, gameplayScreen);

            // load the singleton's stats with the provided stats
            singleton.statisticsManager = statisticsManager;
            singleton.lastSavedStats = new StatisticsManager(statisticsManager);

            // set up the initial level
            LoadLevel();

            // set up the HUD of the game.
            HUD = new HUD();
        }