public EncounterScreen(Player player, EncounterDefinition encounterDefinition, Battle battle) { this.player = player; this.encounterDefinition = encounterDefinition; this.battle = battle; battle.Start(); turns = new List<Turn>(); abilityButtons = new List<Button>(); //targettingStrategyButtons = new List<Button>(); orderQueueButtons = new List<Button>(); selectedActors = new List<Actor>(); }