private void ShowModDebugScreen(ref MyInputContext.ActionEvent action) { // Disable developer screen on public unless they are in a creative game if (MyAPIGateway.Input == null || !MyAPIGateway.Input.ENABLE_DEVELOPER_KEYS) { if (MySession.Static == null || !MyAPIGateway.Session.CreativeMode) return; } if (_screen != null) { RemoveScreen(_screen); _screen = null; return; } if (MyAPIGateway.Input != null && MyAPIGateway.Input.ENABLE_DEVELOPER_KEYS) ShowModDebugScreenInternal(); else MyMessageBox.Show( MyCommonTexts.MessageBoxTextF12Question, MyCommonTexts.MessageBoxF12Question, MyMessageBoxButtons.YesNo, MyMessageBoxIcon.Question, callback: (result) => { if (result == MyDialogResult.Yes) ShowModDebugScreenInternal(); }); }
private void ShowModDebugScreenInternal() { _screen = new GuiScreenDebugMods(this); AddScreen(_screen); _screen.Closed += (screen) => _screen = null; }