public override void Update() { base.Update(); if (!isVisible) { return; } if (--Counter > 0) { return; } Counter = 10; EnhancedDisastersManager edm = Singleton <EnhancedDisastersManager> .instance; int disasterCount = edm.container.AllDisasters.Count; for (int i = 0; i < disasterCount; i++) { EnhancedDisaster d = edm.container.AllDisasters[i]; float p = d.GetCurrentOccurrencePerYear(); byte maxIntensity = d.GetMaximumIntensity(); if (d.Enabled) { labels[i].text = string.Format(labelFormat, d.GetName(), p, maxIntensity); progressBars_probability[i].value = getProgressValueLog(p); setProgressBarColor(progressBars_probability[i]); progressBars_probability[i].tooltip = d.GetProbabilityTooltip(); progressBars_maxIntensity[i].value = maxIntensity * 0.01f; setProgressBarColor(progressBars_maxIntensity[i]); progressBars_maxIntensity[i].tooltip = d.GetIntensityTooltip(); } else { labels[i].text = "Disabled"; progressBars_probability[i].value = 0; progressBars_probability[i].progressColor = Color.black; progressBars_maxIntensity[i].value = 0; progressBars_maxIntensity[i].progressColor = Color.black; } } }
public override void Start() { base.Start(); UILabel lTitle = this.AddUIComponent <UILabel>(); lTitle.position = new Vector3(10, -15); lTitle.text = "Disasters info"; int y = -50; int h = -20; addAxisTitle(200, y, "Probability"); addAxisTitle(300, y, "Max intensity"); y -= 15; addAxisLabel(200, y, "0.1"); addAxisLabel(240, y, "1"); addAxisLabel(275, y, "10"); addAxisLabel(300, y, "1"); addAxisLabel(375, y, "10"); y -= 15; int disasterCount = Singleton <EnhancedDisastersManager> .instance.container.AllDisasters.Count; labels = new UILabel[disasterCount]; progressBars_probability = new UIProgressBar[disasterCount]; progressBars_maxIntensity = new UIProgressBar[disasterCount]; EnhancedDisastersManager edm = Singleton <EnhancedDisastersManager> .instance; for (int i = 0; i < disasterCount; i++) { EnhancedDisaster d = edm.container.AllDisasters[i]; labels[i] = addLabel(10, y); labels[i].text = string.Format(labelFormat, d.GetName(), 0, 0); progressBars_probability[i] = addProgressBar(200, y); progressBars_maxIntensity[i] = addProgressBar(300, y); y += h; } UIButton bigRedBtn = this.AddUIComponent <UIButton>(); bigRedBtn.name = "bigRedBtn"; bigRedBtn.position = new Vector3(10, -height + 30); bigRedBtn.size = new Vector2(22, 22); //bigRedBtn.color = Color.red; bigRedBtn.focusedColor = Color.red; bigRedBtn.textColor = Color.red; bigRedBtn.focusedTextColor = Color.red; bigRedBtn.text = "■"; bigRedBtn.normalBgSprite = "ButtonMenu"; bigRedBtn.hoveredBgSprite = "ButtonMenuHovered"; bigRedBtn.eventClick += BigRedBtn_eventClick; UILabel bigRedBtnLabel = this.AddUIComponent <UILabel>(); bigRedBtnLabel.name = "bigRedBtnLabel"; bigRedBtnLabel.position = new Vector3(40, -height + 27); bigRedBtnLabel.size = new Vector2(width - 30, 20); bigRedBtnLabel.textColor = Color.white; //bigRedBtnLabel.textScale = 0.7f; bigRedBtnLabel.text = "← Emergency Button (stop all disasters)"; UIButton btn = this.AddUIComponent <UIButton>(); btn.position = new Vector3(365, -5); btn.size = new Vector2(30, 30); btn.normalFgSprite = "buttonclose"; btn.eventClick += Btn_eventClick; }