コード例 #1
0
ファイル: Wall.cs プロジェクト: jal278/agent_multimodal
        public Wall(Wall k)
        {
            name = k.name;
            //Console.WriteLine(name);
            colored = false;

            line = new Line2D(k.line);

            //set center point
            location = line.midpoint();

            dynamic = false;
            visible = k.visible;
        }
コード例 #2
0
        private void MouseMoveHandler(object sender, MouseEventArgs e)
        {
            if (drawMode == drawModes.selectMode)
            {
				if (bDragDisplay)
				{
					       //how far has the wall been dragged?
                    int dx = e.X - x1;
                    int dy = e.Y - y1;

                    x1 = e.X;
                    y1 = e.Y;
					
					float odx,ody;
					frame.offset_from_display((float)dx,(float)dy,out odx, out ody);
					frame.cx-=odx;
					frame.cy-=ody;
				}
				
                if (bSelected_wall)
                {
                    //wall-dragging code

                    //how far has the wall been dragged?
                    int dx = e.X - x1;
                    int dy = e.Y - y1;

                    x1 = e.X;
                    y1 = e.Y;
					
					float odx,ody;
					frame.offset_from_display((float)dx,(float)dy,out odx, out ody);

                    if (selectMode == selectModes.dragMode)
                    {
                        //update wall's position
                        selected_wall.line.p1.x += odx;
                        selected_wall.line.p1.y += ody;
                        selected_wall.line.p2.x += odx;
                        selected_wall.line.p2.y += ody;
                    }

                    if (selectMode == selectModes.rotateMode)
                    {
                        Point2D midpoint = selected_wall.line.midpoint();
                        selected_wall.line.p1.rotate(dy / 180.0 * 3.14, midpoint);
                        selected_wall.line.p2.rotate(dy / 180.0 * 3.14, midpoint);
                    }

                    if (selectMode == selectModes.scaleMode)
                    {
                        selected_wall.line.scale(1.0 + 0.05 * dy);
                    }

                    Invalidate();
                }
                if (bSelected_robot)
                {
                    //robot-dragging code

                    //how far has the robot been dragged?
                    int dx = e.X - x1;
                    int dy = e.Y - y1;

                    x1 = e.X;
                    y1 = e.Y;
					
					float odx,ody;
					frame.offset_from_display((float)dx,(float)dy,out odx, out ody);

					
                    //update robot's position
                    if (selectMode == selectModes.dragMode)
                    {
                        selected_robot.location.x += odx;
                        selected_robot.location.y += ody;
                    }
                    if (selectMode == selectModes.rotateMode)
                    {
                        selected_robot.heading += (dy / 10.0);
                    }
                    if (selectMode == selectModes.scaleMode)
                  {
                        selected_robot.radius += (dy / 2.0);
                        if (selected_robot.radius < 1.0)
                            selected_robot.radius = 1.0;
                        selected_robot.circle.radius = selected_robot.radius;
                    }
                    Invalidate();
                }

            }

            if (drawMode == drawModes.selectMode && !bSelected_wall && !bSelected_robot)
            {
                selected_wall = null;
                selected_robot = null;
                display_snap = false;
                //find snap
                Point2D newpoint = new Point2D((double)e.X, (double)e.Y);

                if (experiment != null)
				{
					if(experiment.robots!=null)
                    foreach (Robot robot in experiment.robots)
                    {
						Point2D screen_location = frame.to_display(robot.location);
                        if (screen_location.distance(newpoint) < 20.0)
                        {
                            display_snap = true;
                            snapx = (int)screen_location.x;
                            snapy = (int)screen_location.y;
                            selected_robot = robot;
                        }
                    }

                    if(experiment.environment.walls!=null)
                    foreach (Wall wall in experiment.environment.walls)
                    {
                        Point2D screen_location = frame.to_display(wall.location);
                        if (screen_location.distance(newpoint) < 20.0)
                        {
                            display_snap = true;
                            snapx = (int)screen_location.x;
                            snapy = (int)screen_location.y;
                            selected_wall = wall;
                        }
                    }

                    int index = 0;
                    selected_POI = -1;
                    if (experiment.environment.walls != null)
                        foreach (Point p in experiment.environment.POIPosition)
                        {
                            Point2D screen_location = frame.to_display(new Point2D(p.X, p.Y));
                            if (screen_location.distance(newpoint) < 20.0)
                            {
                                display_snap = true;
                                snapx = (int)screen_location.x;
                                snapy = (int)screen_location.y;
                                selected_POI = index;
                            }
                            index++;
                        }
				}
				
                
                Invalidate();
            }

            if (drawMode == drawModes.wallMode)
            {
                display_snap = false;
                //find snap
                Point2D newpoint = new Point2D((double)e.X, (double)e.Y);
                foreach (Wall wall in experiment.environment.walls)
                {
					Point2D screen_location1 = frame.to_display(wall.line.p1);
					Point2D screen_location2 = frame.to_display(wall.line.p2);
                    
                    if (screen_location1.distance(newpoint) < 10.0)
                    {
                        display_snap = true;
                        snapx = (int)screen_location1.x;
                        snapy = (int)screen_location1.y;
                    }
                    if (screen_location2.distance(newpoint) < 10.0)
                    {
                        display_snap = true;
                        snapx = (int)screen_location2.x;
                        snapy = (int)screen_location2.y;
                    }
                }
                x2 = e.X;
                y2 = e.Y;
                Invalidate();
            }
            if (drawMode == drawModes.AOIMode && displayAOIRectangle)
            {
				float ox,oy;
				frame.from_display(e.X,e.Y,out ox,out oy);
                experiment.environment.AOIRectangle = new Rectangle(experiment.environment.AOIRectangle.X,
                    experiment.environment.AOIRectangle.Y,(int) ox - experiment.environment.AOIRectangle.X, (int) oy - experiment.environment.AOIRectangle.Y);
                Invalidate();
            }
        }
コード例 #3
0
        private void MouseUpHandler(object sender, MouseEventArgs e)
        {
            if (drawMode == drawModes.selectMode)
            {
                if (bSelected_wall && selected_wall != null)
                    selected_wall.location = selected_wall.line.midpoint();
                bSelected_wall = false;
				bDragDisplay = false;
                bSelected_robot = false;
                Invalidate();
            }

            if (drawMode == drawModes.wallMode)
            {
                x2 = e.X;
                y2 = e.Y;

                if (display_snap)
                {
                    x2 = snapx;
                    y2 = snapy;
                }

                display_tempwall = false;
				float ox1,oy1,ox2,oy2;
				frame.from_display((float)x1,(float)y1,out ox1, out oy1);
				frame.from_display((float)x2,(float)y2,out ox2, out oy2);
                Wall new_wall = new Wall((double)ox1, (double)oy1, (double)ox2, (double)oy2, true, "");
                experiment.environment.walls.Add(new_wall);
                Invalidate();
            }

            if (drawMode == drawModes.AOIMode)
            {
                displayAOIRectangle = false;
            }
        }
コード例 #4
0
        //handles key down event...e.g. control keys like delete
        private void KeyDownHandler(object sender, System.Windows.Forms.KeyEventArgs e)
        {
			/*if (this.experiment.robots!=null)
				if(this.experiment.robots.Count>0) {
					if(this.experiment.robots[0] is Khepera3RobotModelJoy) { 
					Khepera3RobotModelJoy k = (Khepera3RobotModelJoy)this.experiment.robots[0];
					if(e.KeyCode ==Keys.Z) k.SetCommand(1);
					if(e.KeyCode ==Keys.X) k.SetCommand(0);
					if(e.KeyCode ==Keys.C) k.SetCommand(2);
					if(e.KeyCode ==Keys.Space) k.SetCommand(3);
					
					}
					
				}*/
            if (drawMode == drawModes.selectMode)
            {
                if (e.KeyCode == Keys.W)
                {
                    if (selected_wall != null)
                    {
                        Wall thewall = selected_wall;
                        //InputBoxSample.InputBoxResult result;

                        ObjectRenamer or = new ObjectRenamer(selected_wall.name);
                        DialogResult result = or.ShowDialog(this);

                        //result = InputBoxSample.InputBox.Show("Name wall", "Name wall", selected_wall.name, null);

                        if (result == DialogResult.OK)
                        {
                            //System.Console.WriteLine(selected_wall.name);
                            thewall.name = or.textBox1.Text;
                        }
                    }
                }
				if (e.KeyCode == Keys.D) 
					robot_display_debug=!robot_display_debug;
                if (e.KeyCode == Keys.V)
                {
                    if (selected_wall != null)
                    {
                        selected_wall.visible = !selected_wall.visible;
                    }
                }
                if (e.KeyCode == Keys.Delete)
                {
                    if (selected_wall != null)
                        experiment.environment.walls.Remove(selected_wall);
                    selected_wall = null;

                    if (selected_POI != -1)
                    {
                        experiment.environment.POIPosition.RemoveAt(selected_POI);
                        selected_POI = -1;
                    }

                    display_snap = false;
                    Invalidate();
                }

            }
        }
コード例 #5
0
 public static bool collide(Robot a, Wall b)
 {
     return EngineUtilities.collide(b, a);
 }
コード例 #6
0
        public static bool collide(Wall wall, Robot robot)
        {
            Point2D a1 = new Point2D(wall.line.p1);
            Point2D a2 = new Point2D(wall.line.p2);
            Point2D b = new Point2D(robot.location.x, robot.location.y);
            if (!wall.visible)
                return false;
            double rad = robot.radius;
            double r = ((b.x - a1.x) * (a2.x - a1.x) + (b.y - a1.y) * (a2.y - a1.y)) / wall.line.length_sq();
            double px = a1.x + r * (a2.x - a1.x);
            double py = a1.y + r * (a2.y - a1.y);
            Point2D np = new Point2D(px, py);
            double rad_sq = rad * rad;

            if (r >= 0.0f && r <= 1.0f)
            {
                if (np.distance_sq(b) < rad_sq)
                    return true;
                else
                    return false;
            }

            double d1 = b.distance_sq(a1);
            double d2 = b.distance_sq(a2);
            if (d1 < rad_sq || d2 < rad_sq)
                return true;
            else
                return false;
        }
コード例 #7
0
 //wall-wall (should never collide)
 public static bool collide(Wall a, Wall b)
 {
     return false;
 }
コード例 #8
0
 public static bool collide(Robot a, Wall b)
 {
     return(EngineUtilities.collide(b, a));
 }
コード例 #9
0
        //TODO dashedPen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;

        //TODO how can a new object handle collsions differently?
        #region Collision Handling



        //wall-wall (should never collide)
        public static bool collide(Wall a, Wall b)
        {
            return(false);
        }