コード例 #1
0
ファイル: E_Weather.cs プロジェクト: goossin/toclone
        public static void PlayWeatherSound(string FileName, bool Looped = false)
        {
            if (!(E_Types.Options.Sound == 1) || !File.Exists(Application.StartupPath + E_Globals.SOUND_PATH + FileName))
            {
                return;
            }
            if (CurWeatherMusic == FileName)
            {
                return;
            }

            SoundBuffer buffer = default(SoundBuffer);

            if (ReferenceEquals(WeatherSoundPlayer, null))
            {
                WeatherSoundPlayer = new Sound();
            }
            else
            {
                WeatherSoundPlayer.Stop();
            }

            buffer = new SoundBuffer(Application.StartupPath + E_Globals.SOUND_PATH + FileName);
            WeatherSoundPlayer.SoundBuffer = buffer;
            WeatherSoundPlayer.Loop        = Looped;
            WeatherSoundPlayer.Volume      = E_Sound.MaxVolume;
            WeatherSoundPlayer.Play();

            CurWeatherMusic = FileName;
        }
コード例 #2
0
            public override void OnUserUpdate(float fElapsedTime)
            {
                gCanvas.Clear(Color.Black);
                if (Input.KeyPressed(MouseButtons.Left))
                {
                    maxspeed *= 3f;
                }
                if (Input.KeyReleased(MouseButtons.Left))
                {
                    maxspeed /= 3f;
                }
                Vector desire   = (Input.MousePos() - pos).Normalize();
                Vector steering = desire - vel;

                vel += steering.Limit(maxsteer);
                float distance = (Input.MousePos() - pos).Magnitude();
                float speed    = Utility.Map(distance, 1f, 100f, 0f, maxspeed);

                pos += vel * speed * fElapsedTime;
                float  angle       = vel.AngleFromVector();
                Bitmap pspriteship = Utility.RotateImage(spriteship, Utility.Degrees(angle));

                gCanvas.DrawImage(pspriteship, pos.x - pspriteship.Width * 0.5f, pos.y - pspriteship.Height * 0.5f);
                pspriteship.Dispose();
                if (speed > 10f && Focused())
                {
                    enginesound.PlayLoop();
                }
                else
                {
                    enginesound.Stop();
                }
            }
コード例 #3
0
ファイル: E_Sound.cs プロジェクト: xFuRiiOuS/OrionPlusSharp
        public static void PlayExtraSound(string FileName, bool Looped = false)
        {
            if (!(E_Types.Options.Sound == 1) || !File.Exists(Application.StartupPath + E_Globals.SOUND_PATH + FileName))
            {
                return;
            }
            //If FileName = CurExtraSound Then Exit Sub

            SoundBuffer buffer = default(SoundBuffer);

            if (ReferenceEquals(ExtraSoundPlayer, null))
            {
                ExtraSoundPlayer             = new Sound();
                buffer                       = new SoundBuffer(Application.StartupPath + E_Globals.SOUND_PATH + FileName);
                ExtraSoundPlayer.SoundBuffer = buffer;
                if (Looped == true)
                {
                    ExtraSoundPlayer.Loop = true;
                }
                else
                {
                    ExtraSoundPlayer.Loop = false;
                }
                ExtraSoundPlayer.Volume = MaxVolume;
                ExtraSoundPlayer.Play();
            }
            else
            {
                ExtraSoundPlayer.Stop();
                buffer = new SoundBuffer(Application.StartupPath + E_Globals.SOUND_PATH + FileName);
                ExtraSoundPlayer.SoundBuffer = buffer;
                if (Looped == true)
                {
                    ExtraSoundPlayer.Loop = true;
                }
                else
                {
                    ExtraSoundPlayer.Loop = false;
                }
                ExtraSoundPlayer.Volume = MaxVolume;
                ExtraSoundPlayer.Play();
            }
        }
コード例 #4
0
        public static void PlayExtraSound(string fileName, bool looped = false)
        {
            if (C_Types.Options.Sound == 0 || !File.Exists(Application.StartupPath + C_Constants.SoundPath + fileName))
            {
                return;
            }

            SoundBuffer buffer = default(SoundBuffer);

            if (ReferenceEquals(ExtraSoundPlayer, null))
            {
                ExtraSoundPlayer             = new Sound();
                buffer                       = new SoundBuffer(Application.StartupPath + C_Constants.SoundPath + fileName);
                ExtraSoundPlayer.SoundBuffer = buffer;
                if (looped == true)
                {
                    ExtraSoundPlayer.Loop = true;
                }
                else
                {
                    ExtraSoundPlayer.Loop = false;
                }
                ExtraSoundPlayer.Volume = MaxVolume;
                ExtraSoundPlayer.Play();
            }
            else
            {
                ExtraSoundPlayer.Stop();
                buffer = new SoundBuffer(Application.StartupPath + C_Constants.SoundPath + fileName);
                ExtraSoundPlayer.SoundBuffer = buffer;
                if (looped == true)
                {
                    ExtraSoundPlayer.Loop = true;
                }
                else
                {
                    ExtraSoundPlayer.Loop = false;
                }
                ExtraSoundPlayer.Volume = MaxVolume;
                ExtraSoundPlayer.Play();
            }
        }
コード例 #5
0
ファイル: C_Weather.cs プロジェクト: xFuRiiOuS/OrionPlusSharp
        public static void PlayWeatherSound(string fileName, bool looped = false)
        {
            if (!(C_Types.Options.Sound == 1) || !File.Exists(Application.StartupPath + C_Constants.SoundPath + fileName))
            {
                return;
            }
            if (CurWeatherMusic == fileName)
            {
                return;
            }

            SoundBuffer buffer = default(SoundBuffer);

            if (ReferenceEquals(WeatherSoundPlayer, null))
            {
                WeatherSoundPlayer = new Sound();
            }
            else
            {
                WeatherSoundPlayer.Stop();
            }

            buffer = new SoundBuffer(Application.StartupPath + C_Constants.SoundPath + fileName);
            WeatherSoundPlayer.SoundBuffer = buffer;
            if (looped == true)
            {
                WeatherSoundPlayer.Loop = true;
            }
            else
            {
                WeatherSoundPlayer.Loop = false;
            }
            WeatherSoundPlayer.Volume = C_Sound.MaxVolume;
            WeatherSoundPlayer.Play();

            CurWeatherMusic = fileName;
        }