コード例 #1
0
 public bool IsSoundPlaying(Sound sound)
 {
     return IsChannelPlaying(sound.Channel);
 }
コード例 #2
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 public void StopSound(Sound sound)
 {
     if (sound.Channel == -1)
     {
         return;
     }
     Al.alSourceStop(sound.Channel);
 }
コード例 #3
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ファイル: SoundManager.cs プロジェクト: beamery/bTris
 public void StopSound(Sound sound)
 {
 }
コード例 #4
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 public void ChangeVolume(Sound sound, float value)
 {
     Al.alSourcef(sound.Channel, Al.AL_GAIN, _masterVolume * value);
 }
コード例 #5
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ファイル: SoundManager.cs プロジェクト: beamery/bTris
 public bool IsSoundPlaying(Sound sound)
 {
     return false;
 }
コード例 #6
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ファイル: DirectSoundWorld.cs プロジェクト: whztt07/SDK
		unsafe public override bool RecordStart( Sound sound )
		{
			criticalSection.Enter();

			DirectCaptureSound captureSound = sound as DirectCaptureSound;
			if( captureSound == null )
			{
				criticalSection.Leave();
				DirectSoundWorld.Warning( "Recording failed. Is sound a not for recording." );
				return false;
			}

			captureSound.readPosition = 0;

			int hr = IDirectSoundCaptureBuffer.Start( captureSound.captureBuffer,
				DSound.DSCBSTART_LOOPING );
			if( Wrapper.FAILED( hr ) )
			{
				criticalSection.Leave();
				DirectSoundWorld.Warning( "IDirectSoundCaptureBuffer.Start", hr );
				return false;
			}

			recordingSound = captureSound;

			criticalSection.Leave();

			return true;
		}
コード例 #7
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ファイル: frmMain.cs プロジェクト: zulis/Sandbox
        private ObjectBase CreateObjectCopy(ObjectBase selectedObject)
        {
            Cursor tmpCursor = Cursor.Current;
            Cursor = Cursors.WaitCursor;

            if (selectedObject.GetType().Equals(typeof(Engine.Mesh)))
            {
                var mesh = new Engine.Mesh(core, Settings, selectedObject.FileName);
                mesh.IsAnimated = (selectedObject as Engine.Mesh).IsAnimated;
                mesh.CustomTexture = (selectedObject as Engine.Mesh).CustomTexture;
                mesh.Visible = selectedObject.Visible;
                mesh.Position = selectedObject.Position;
                mesh.Rotation = selectedObject.Rotation;
                mesh.Scale = selectedObject.Scale;
                mesh.Mass = (selectedObject as Engine.Mesh).Mass;
                mesh.Bounding = (selectedObject as Engine.Mesh).Bounding;
                mesh.KineticFriction = (selectedObject as Engine.Mesh).KineticFriction;
                mesh.StaticFriction = (selectedObject as Engine.Mesh).StaticFriction;
                mesh.Bounciness = (selectedObject as Engine.Mesh).Bounciness;
                mesh.Softness = (selectedObject as Engine.Mesh).Softness;
                mesh.Material = (selectedObject as Engine.Mesh).Material;
                mesh.EnableLightning = (selectedObject as Engine.Mesh).EnableLightning;
                mesh.SetCustomCollection((selectedObject as Engine.Mesh).CustomParams);
                mesh.TextureScale = (selectedObject as Engine.Mesh).TextureScale;
                mesh.ScriptEnabled = (selectedObject as Engine.Mesh).ScriptEnabled;
                mesh.Script = (selectedObject as Engine.Mesh).Script.Replace((selectedObject as Engine.Mesh).Name, mesh.Name);
                mesh.Update();
                AddToSceneTreeView(sceneObjectsNode, mesh);
                Cursor = tmpCursor;
                return mesh;
            }

            if (selectedObject.GetType().Equals(typeof(PointLight)))
            {
                VECTOR3D pos = selectedObject.Position;
                var pointLight = (PointLight)selectedObject;
                var light = new PointLight(core, new TV_3DVECTOR(pos.X, pos.Y, pos.Z));
                light.Color = pointLight.Color;
                light.Radius = pointLight.Radius;
                light.Visible = pointLight.Visible;
                light.SetCustomCollection(pointLight.CustomParams);
                light.Update();
                AddToSceneTreeView(sceneLightsNode, light);
                Cursor = tmpCursor;
                return light;
            }

            if (selectedObject.GetType().Equals(typeof(Sound)))
            {
                var sound = new Sound(core, selectedObject.FileName);
                sound.Position = selectedObject.Position;
                sound.Stopped = (selectedObject as Sound).Stopped;
                sound.Volume = (selectedObject as Sound).Volume;
                sound.Loop = (selectedObject as Sound).Loop;
                sound.Is3D = (selectedObject as Sound).Is3D;
                sound.SetCustomCollection((selectedObject as Sound).CustomParams);
                sound.Update();
                AddToSceneTreeView(sceneSoundsNode, sound);
                Cursor = tmpCursor;
                return sound;
            }

            if (selectedObject.GetType().Equals(typeof(Engine.Trigger)))
            {
                var trigger = new Engine.Trigger(core);
                trigger.Position = selectedObject.Position;
                trigger.Rotation = selectedObject.Rotation;
                trigger.Scale = selectedObject.Scale;
                trigger.Color = (selectedObject as Trigger).Color;
                trigger.SetCustomCollection((selectedObject as Engine.Trigger).CustomParams);
                trigger.Update();
                AddToSceneTreeView(sceneTriggersNode, trigger);
                Cursor = tmpCursor;
                return trigger;
            }

            if (selectedObject.GetType().Equals(typeof(Engine.Particle)))
            {
                var particle = new Engine.Particle(core, selectedObject.FileName);
                particle.Position = selectedObject.Position;
                particle.Rotation = selectedObject.Rotation;
                particle.Scale = selectedObject.Scale;
                particle.Visible = selectedObject.Visible;
                particle.SetCustomCollection((selectedObject as Engine.Particle).CustomParams);
                particle.Update();
                AddToSceneTreeView(sceneParticlesNode, particle);
                Cursor = tmpCursor;
                return particle;
            }

            return null;
        }
コード例 #8
0
ファイル: frmMain.cs プロジェクト: zulis/Sandbox
        private void tvObjects_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
        {
            Cursor = Cursors.WaitCursor;
            var type = Helpers.GetObjectType(e.Node.FullPath);
            var fullPath = Path.Combine(Application.StartupPath, e.Node.FullPath);
            var position = core.Camera.GetFrontPosition(10.0f);

            position.x = (float)Math.Round(position.x);
            position.y = (float)Math.Round(position.y);
            position.z = (float)Math.Round(position.z);

            bool skyBoxExists, skySphereExists = false;
            switch (type)
            {
                case Helpers.ObjectType.DirectionalLight:
                    var sunId = -1;
                    sunId = core.LightEngine.GetLightFromName(Helpers.SUN);
                    if (sunId == -1)
                    {
                        var directionalLight = new DirectionalLight(core, position);
                        directionalLight.Update();
                        selectedObject = directionalLight;
                        AddToSceneTreeView(sceneLightsNode, directionalLight);
                    }
                    else
                    {
                        MessageBox.Show("There should be only one directional light.", "Info", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    }
                    break;
                case Helpers.ObjectType.PointLight:
                    var pointLight = new PointLight(core, position);
                    pointLight.Update();
                    selectedObject = pointLight;
                    AddToSceneTreeView(sceneLightsNode, pointLight);
                    break;
                case Helpers.ObjectType.SpotLight:
                    MessageBox.Show("Not implemented.", "Info", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    break;
                case Helpers.ObjectType.StaticMesh:
                    var mesh = new Engine.Mesh(core, Settings, fullPath)
                                   {
                                       Position = new VECTOR3D(position.x, position.y, position.z)
                                   };
                    mesh.Update();
                    selectedObject = mesh;
                    AddToSceneTreeView(sceneObjectsNode, mesh);
                    break;
                case Helpers.ObjectType.AnimatedMesh:
                    var animatedMesh = new Engine.Mesh(core, Settings, fullPath)
                    {
                        Position = new VECTOR3D(position.x, position.y, position.z)
                    };
                    animatedMesh.Update();
                    selectedObject = animatedMesh;
                    AddToSceneTreeView(sceneObjectsNode, animatedMesh);
                    break;
                case Helpers.ObjectType.Sound:
                    var sound = new Sound(core, fullPath);
                    sound.Update();
                    selectedObject = sound;
                    AddToSceneTreeView(sceneSoundsNode, sound);
                    break;
                case Helpers.ObjectType.SkyBox:
                    skyBoxExists = core.AllObjects.FindLast(o => o.GetType() == typeof(SkyBox)) == null ? false : true;
                    if (skyBoxExists)
                        break;
                    skySphereExists = core.AllObjects.FindLast(o => o.GetType() == typeof(SkySphere)) == null ? false : true;
                    if (skySphereExists)
                    {
                        if (MessageBox.Show("This will remove existing sky sphere. Remove?", "Remove sky sphere?", MessageBoxButtons.OKCancel, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1) == DialogResult.OK)
                        {
                            selectedObject = core.AllObjects.FindLast(o => o.GetType() == typeof(SkySphere));
                            RemoveSelectedObject();
                        }
                        else
                            break;
                    }
                    var skyBox = new SkyBox(core);
                    skyBox.Update();
                    AddToSceneTreeView(sceneSkyNode, skyBox);
                    selectedObject = skyBox;
                    break;
                case Helpers.ObjectType.SkySphere:
                    skySphereExists = core.AllObjects.FindLast(o => o.GetType() == typeof(SkySphere)) == null ? false : true;
                    if (skySphereExists)
                        break;
                    skyBoxExists = core.AllObjects.FindLast(o => o.GetType() == typeof(SkyBox)) == null ? false : true;
                    if (skyBoxExists)
                    {
                        if (MessageBox.Show("This will remove existing sky box. Remove?", "Remove sky box?", MessageBoxButtons.OKCancel, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1) == DialogResult.OK)
                        {
                            selectedObject = core.AllObjects.FindLast(o => o.GetType() == typeof(SkyBox));
                            RemoveSelectedObject();
                        }
                        else
                            break;
                    }
                    var skySphere = new SkySphere(core);
                    skySphere.Update();
                    AddToSceneTreeView(sceneSkyNode, skySphere);
                    selectedObject = skySphere;
                    break;
                case Helpers.ObjectType.Water:
                    var water = new Water(core);
                    selectedObject = water;
                    AddToSceneTreeView(sceneWaterNode, water);
                    break;
                case Helpers.ObjectType.Landscape:
                    var landscape = new Landscape(core)
                    {
                        Position = new VECTOR3D(position.x, position.y, position.z)
                    };
                    landscape.Update();
                    selectedObject = landscape;
                    AddToSceneTreeView(sceneLandscapeNode, landscape);
                    break;
                case Helpers.ObjectType.Trigger:
                    var trigger = new Trigger(core)
                    {
                        Position = new VECTOR3D(position.x, position.y, position.z)
                    };
                    trigger.Update();
                    selectedObject = trigger;
                    AddToSceneTreeView(sceneTriggersNode, trigger);
                    break;
                case Helpers.ObjectType.Particle:
                    var particle = new Particle(core, fullPath);
                    particle.Update();
                    selectedObject = particle;
                    AddToSceneTreeView(sceneParticlesNode, particle);
                    break;
                case Helpers.ObjectType.NotDetected:
                    RunRegisteredExtension(fullPath);
                    break;
            }

            propertyGrid.SelectedObject = selectedObject;

            Cursor = Cursors.Default;
        }
コード例 #9
0
ファイル: OpenALSoundWorld.cs プロジェクト: whztt07/SDK
		public override bool RecordStart( Sound sound )
		{
			criticalSection.Enter();

			OpenALCaptureSound captureSound = sound as OpenALCaptureSound;
			if( captureSound == null )
			{
				criticalSection.Leave();
				Log.Warning( "OpenALSoundSystem: Recording failed. Is sound a not for recording." );
				return false;
			}

			Alc.alcCaptureStart( captureSound.alCaptureDevice );

			recordingSound = captureSound;

			criticalSection.Leave();
			return true;
		}