public void _DoAttachCursor(GameObject uiItem) { m_selectedItem = uiItem; if (uiItem.GetComponent <UISprite>() != null) { MouseSimulator.Instance.SetMousePos(uiItem.transform.position); } else if (JoyControllerLogic.FindChild <UISprite>(uiItem.transform) != null) { MouseSimulator.Instance.SetMousePos(JoyControllerLogic.FindChild <UISprite>(uiItem.transform).position); } }
void Awake() { instance = this; }